wizaerd's Forum Posts

  • I had thought the start from beginning was not what I wanted, but oddly enough moving the character around did appear to play the entire walk animation, not just the first frame as well as the Default or Idle animation. But regardless, I did as you suggested, adding Trigger Once (although truth be told, I've never used that before so am not entirely clear on if it's correct or not), then attempted to add the keyboard press of 1, but it still didn't play the attack animation.

    I suppose I'm not nearly as far along the learning path as I thought...

    <img src="https://dl.dropboxusercontent.com/u/108572298/Events_2.png" border="0" />

  • I'm just starting, I've been through a few of the tutorials, I've covered the manual fairly well, and I've been experimenting successfully with C2. All in all, I really like it. I wish I had more access to code (since I'm a coder by profession) but so far I really like what I see.

    However, I'm not exactly sure how to resolve an animation conflict. I have animations set up for when the character is moving, jumping, and idle or standing still. Now I want to add a keyboard event, when 1 is pressed to play an Attack animation. However, it fails to play and I believe it's because of the event condition that sets the Idle or Default animation.

    Could someone provide a little (just a wee little) advice on what I should be doing instead of how I'm doing it? Because I imagine this would actually come up quite a bit.

    Here are my events:

    <img src="https://dl.dropboxusercontent.com/u/108572298/Events.png" border="0" />

  • Thanx everyone, I suppose I'll stick with the HTML5 export option for now then.

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  • In doing so, isn't there a dramatic drop in FPS? Which is why it's recommended to compile it into the native format for the specific device?

  • Perhaps I wasn't entirely clear, I'm not asking how to create a game, but how to make it available via the different platforms (not through a web browser) natively but without submitting to an online provider like the Google or Apple stores, etc. How can I export it to the different native formats or get it to the people for their specific platforms without going to an online marketplace?

  • I'm not interested in selling games, so I'm not concerned about Google Store (Play), Apple Store, Microsoft Store, or any other public deployment methods. But what I am interested in is creating small games and/or interactive vignettes for friends and family only. They'd be chock full of political incorrectness, private family jokes, family insults, etc... I'd like them to experience these creations on the platform of their choice, whether it be in a browser, on an Android device, and Apple device, ChromeBook, etc...

    My question is then, is this possible? And could anyone give some guidance on how I would go about accomplishing this? Again, it'd be strictly for personal usage and enjoyment of a select group of friends and family. But on their platform of choice.

  • Thanks for all the information guys, I am finding it so hard to even find any advice :/

    I'm familiar with Multimedia Fusion 2 from Clickteam... How does Construction 2 stack up against it? Better, worse, about the same? Why'd you switch (if you don't mind my asking)?

  • I haven't... yet. Just purchased today, and expect to have my first game completed this weekend. Ok, perhaps that's a bit unrealistic. But I've done some minor game development using other engines, so am familiar with a lot of the concepts on how to accomplish certain tasks. Plus I'm a software developer (C#), so don't expect it'll be too difficult to learn, as long as I concentrate on it.