I kind of see how it could be useful, I guess it is doable manually if you define the position of everything with equations relative with time on both axis, but it is troublesome (except if you are passionate with useless maths usage =p).
I did think about a way to record the sprite position every tick in an array, as well as the time, then just read it and interpolating between positions with time, never actually did it (every time I want to do it I am away from C2 somehow).