It would take a considerable number of screen captures to get this all, seeing as it's more than just this. Too bad you don't have the Canvas plugin and could open the capx...
I'm basically trying to build a state machine for the enemies, where each enemy could be in 1 of 6 states, each with it's own animation. Moving, Idle, Range Attacking, Melee Attacking, Hit, and Dying.
Perhaps it'd be better if you tried it yourself.It works, I just feel that's messy. And I haven't implemented the Melee attack yet.
Sample
It hasn't been optimized for actual online, and I've never actually attempted to play it onlinse, so no guarantees it'll work well.