I've been developing and testing a small little platformer in Chrome, and I've been really happy so far (besides a few little quirks here and there) with the performance. But on a whim, I decided to monitor the fps, and it's consistently betwen 27 & 30. Personally I don't see this as a bad thing (heck broadcast animations are only at 29fps) but I keep seeing people here in the forum reporting 60fps and sometimes higher. My platformer isn't really anything all that complex, and there are not a whole lot of objects on the screen, so I'm befuddled as to why I'm at 27-30 fps when everyone else is reporting 60.
1 layout, 76 events, 2 tiled backgrounds, 2 main sprites (player and enemy) and something like 15 objects or so.
So what really is an acceptable fps for a browser game? Is 27-30 as bad as it sounds (when compared to 60fps)??