Vilehead's Forum Posts

  • It only effects 3d stuff like 3dobject, 3dbox, sprites with ZElevation other than 0. Basically perspective is where objects look bigger when closer to the camera and smaller when far from the camera. Orthogonal makes it so the objects are the same size regardless of their distance from the camera.

    Ahh the enlightment! thank you R0J0!

  • System action Set Projection. Theres Orthogonal and Perspective.

    What the heck are both? Forum search end up with nothing. Same for Wiki.

    I tried using it ingame but i just dont see any diffrence.

  • some screenshots or soemthing would be nice

  • Layout objects are pretty glitchy from what I remember, they especially can't be used for scrolling games I think. I'm pretty surprised about the VRAM issue though, that is a pretty serious bug.

    Your best bet for now is the layer inheritance, it's described lightly here: http://www.scirra.com/forum/inventory-system_topic54067.html

    And hey, waiting only 1 or 2 days is a pretty short time for a reply. We understand when things are urgent but people here will often work on example cap files or try to see what they can do to help before replying. Or sometimes, if someone doesn't have time to help right now they take note and get back to it when they can.

    yeah i was preety suprised too. been using LAyout Object couple of time in past years and i never noticed the VRAM issue. Mostly because the VRAM singel usage increasment isnt that big. but it grows rapidly. In my example its about 3 MB. But in less then a minute that became 200 MB.

    Sadly i doubt this will get fixed ever.

    layer inheritance... so thats what it is... I always wondered. Thank you.

    Oh and i had like 2 years long break from Scirra forums. People back then replied almost instantly and the overall traffic on the website was much bigger. Thats where i am comming from. Now it looks like a ghost town.

    Sorry i cannont share the .cap file. Not with this particular project.

  • meh. nevermind. ill just kick out the Layout Object.

    Shame it havent recived enough attention back then when it could have been fixed. The overall idea behind the Layout Object is pure briliant.

  • bump?

  • 1. Layout Object even after being destroyed still hordes Target and Total VRAM. So if you create and destroy Layout Object one after another this will lead into endless inscreasing VRAM usage. From my observation it seems like as all the Layout Object content is being destroyed but the Layout Object "emptyness" still remain in VRAM. I just dont know how to kick it out of the VRAM. Like with an empty texture. Anybody knows anything? how to deal with this?

    2. I use LAyout Object to be my "Options Screen". So i dont need to create one in each and every Layout that has/should have access to it. And everything works fine... untill i change Layout and come back. then the Layout Object stops responding. I tried reloading it, destroying and recreating (which theoriticaly works but: See point 1 above) but with no results. The heck?

    3. Do anybody knows of ANY way of at least displaying a Layout inside another Layout?

    4. Do anybody knows any way of fast transfering Layout content to another Layout? This is mainly if i would have to abandom Layout Object totaly and recreate it everywhere where it should be present.

    5. Comming from point "4" i am aware of the possiblity of adding a whole layout sheet into another layout - but the question is, will it work with the objects on that layout.

    6. I planed to use Layout Object as a easy and simple "Pause" because of the Layout Object deature to "frezze" the home Layout on which its being displayed but discovering how buggy and incompatible Layout Object is with preety much everything i need another way of "Pausing" the game. So my question is - is there anything, a plugin, a function, syntax that "frezzes" the Layout just like Layout Object does?

    If something sounds unclear ask me and ill try to describe it deeper or make it clear.

  • it sadden me seeing how like EVERYBODY have great graphics artists and i dont

  • The game now has sound effects and music, as well as a few more visual effects. All graphics are mine now except for the spaceships.

    do you have a idea where to get spaceship sprites in place of those spaceholders?

  • hmm. fresh after internet upgrade.

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  • one huge advice.

    dont use wav. use .ogg instead. Construct reads both but ogg is what will make your game 1/4 the size when still having great sound and music quality.

  • oh my! this looks incredible well!

  • Oooh wow, that looks pretty cool, Vermonde.

    Anyways, I took Irbis' advice and did auto rotate on my player box, but... Now it makes my actual player sprite upside down and backwards. The good news is I'v added a couple things I plan to have with game play. Here are the controls:

    Z- Jump

    X- Shoot energy balls

    C- Make blocks

    B- Make a bomb

    And I also added that orbiter behavior by... Uh... some guy on this forum :S I can't remember who but it's pretty sweet. Thanks, who ever you are! Anyways, there are 3 snakes on the map. They don't do anything, but you can shoot them and they die. I also plan on having the player being able to jump on them like in Mario.

    http://dl.dropbox.com/u/20855857/Vinniebuild2.cap

    thats odd - it worked for me.

    and yeah, listen to Vermonde. it should do the trick.

  • anything else then what we have now i will welcome with arms wide open. Not being able to throw variables into folders or parent-variable, no visiual representation of arrays (i actualy use Exel to keep track what is where) or data sorting really stops me from doing any game with complex game system.

  • Well it depends on what type of wood that was used. Almost like salt.Burn't charcoal tastes horrible though.Also be careful of the type of wood that was burn't , some woods can be poisonous,Well in africa anyway.

    what about pinewood? can i add something to he ash to make it umm "taste" better? (not like sugar lol - that would propable defeat the purpous of the whole brushing)