edited! 11/02 - we've been working on Mnemons, and we changed a lot of things.
edited! 18/02 - another week of work, we can call it an Alpha =)
Debut Trailer
Mnemons Full Installer - 75Mb
Mnemons Full (.rar with all sounds and music files) - 67Mb
Mnemons without music - 19 Mb
Mnemons without any sound at all - 9 Mb
<img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons-1-300x168.png">
<img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnsmons2-300x168.png">
<img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons3-300x168.png">
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Controls
Moe - arrows, right shift, right enter
Jimmy - WASD, left shift, left control
(You can skip the cut scenes by pressing ESC twice)
And just for the record: there's the possibility of changing some parameters at Define.ini
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[original post on jan-31]
Hello.
For this year global game jam we used Construct.
Here is our result, a 2 player co-op taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.
The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.
<img src="http://www.globalgamejam.org/sites/default/files/uploads/2011/5288/meet-the-mnemons-small.png">
Mnemons - Global Game Jam page
Player 1 (Moe the Monkey)
Arrows: Move
Enter: Activate
Right Shift: Grab
Player 2 (Jimie the Robot)
WASD: Move
Left Shift: Grapple (can latch into musical notes)
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We would appreciate any comments, suggestions, or criticism you may have.
=D