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  • [quote:2mqjsuf0]Hey guyz, I just kind of got into construct... I tried following the platformer school tutorial, but then I realized the caps were out of date, so a lot of the stuff wasn't functioning right. This is a screen shot of what I'm going for, though a lot of the stuff is placeholders:

    actualy i LOOOVEEE the graphic style. its a bit retro or/and psychodelic. i favor both.

    [quote:2mqjsuf0]Sorry for using megaupload...

    then why not to use Dropbox? everybody here uses it.

    If you use this link you will get a bonus +250MB upload space (and so will I )

    http://db.tt/L11asdQ

    Its really the best file upload/sharing/hosting i ever come across.

    [quote:2mqjsuf0]Anyways, my problem is I can't figure out how to get my player sprite to face left. It's probably really obvious,

    oh sure it is, but dont worry

    in your sprite "properties" scroll down and check this:

    <img src="http://img534.imageshack.us/img534/7024/mirrorl.png">

  • The beginnings of an RTS, which will possibly be abandoned in light of Construct 2 and no backwards compatibility. Oh well...

    I wouldn't despair, since Construct 2 probably won't be up to the level of functionality that .96 has for quite some time.

  • >

    > The beginnings of an RTS, which will possibly be abandoned in light of Construct 2 and no backwards compatibility. Oh well...

    >

    I wouldn't despair, since Construct 2 probably won't be up to the level of functionality that .96 has for quite some time.

    exactly. v0.XX was in state of development for couple of years. i wouldnt expect C2 going any near equal to it in next 6months-1year. so what? going to wait all this time? when you could have a finished your game in meantime?

  • [quote:k3tsoyav]Anyways, my problem is I can't figure out how to get my player sprite to face left. It's probably really obvious,

    oh sure is, but dont worry

    in your sprite "properties" scroll down and check this:

    <img src="http://img534.imageshack.us/img534/7024/mirrorl.png">

    Thank you! I even have events

    http://dl.dropbox.com/u/20855857/Vinnie.cap

    IDK maybe my DX is somehow out of date... I'll check into that. But I really don't understand why it would have trouble flipping a sprite!

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  • >

    > >

    > > The beginnings of an RTS, which will possibly be abandoned in light of Construct 2 and no backwards compatibility. Oh well...

    > >

    > I wouldn't despair, since Construct 2 probably won't be up to the level of functionality that .96 has for quite some time.

    >

    exactly. v0.XX was in state of development for couple of years. i wouldnt expect C2 going any near equal to it in next 6months-1year. so what? going to wait all this time? when you could have a finished your game in meantime?

    I was thinking along the same lines, actually. And besides, practice never hurts

  • > [quote:36mky4jg]Anyways, my problem is I can't figure out how to get my player sprite to face left. It's probably really obvious,

    >

    oh sure is, but dont worry

    in your sprite "properties" scroll down and check this:

    <img src="http://img534.imageshack.us/img534/7024/mirrorl.png">

    Thank you! I even have events

    http://dl.dropbox.com/u/20855857/Vinnie.cap

    IDK maybe my DX is somehow out of date... I'll check into that. But I really don't understand why it would have trouble flipping a sprite!

    ive found the culprit.

    first change back what i have adviced you

    then go to behaviour setting and within, on the very end but before "new behaviour" is a magical "auto rotate" option. check it.

    Sorry, i havent used platformer beh that much. totaly forgoten how to do stuff ^^

  • Mnemons

    synchronous co-op byte-sized platformer

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons-1-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnemons3-300x168.png">

    <img src="http://www.adugestudio.com/blog/home/.pate/bichinho/adugestudio.com/blog/wp-content/uploads/2011/02/mnsmons2-300x168.png">

  • Oooh wow, that looks pretty cool, Vermonde.

    Anyways, I took Irbis' advice and did auto rotate on my player box, but... Now it makes my actual player sprite upside down and backwards. The good news is I'v added a couple things I plan to have with game play. Here are the controls:

    Z- Jump

    X- Shoot energy balls

    C- Make blocks

    B- Make a bomb

    And I also added that orbiter behavior by... Uh... some guy on this forum :S I can't remember who but it's pretty sweet. Thanks, who ever you are! Anyways, there are 3 snakes on the map. They don't do anything, but you can shoot them and they die. I also plan on having the player being able to jump on them like in Mario.

    http://dl.dropbox.com/u/20855857/Vinniebuild2.cap

  • Oooh wow, that looks pretty cool, Vermonde.

    Anyways, I took Irbis' advice and did auto rotate on my player box, but... Now it makes my actual player sprite upside down and backwards.

    1> in the animator, remove the 180 angle animations of Vinnie

    2> check the box that says auto-mirror in the Vinnie sprite

    that should do the trick

  • Oooh wow, that looks pretty cool, Vermonde.

    Anyways, I took Irbis' advice and did auto rotate on my player box, but... Now it makes my actual player sprite upside down and backwards. The good news is I'v added a couple things I plan to have with game play. Here are the controls:

    Z- Jump

    X- Shoot energy balls

    C- Make blocks

    B- Make a bomb

    And I also added that orbiter behavior by... Uh... some guy on this forum :S I can't remember who but it's pretty sweet. Thanks, who ever you are! Anyways, there are 3 snakes on the map. They don't do anything, but you can shoot them and they die. I also plan on having the player being able to jump on them like in Mario.

    http://dl.dropbox.com/u/20855857/Vinniebuild2.cap

    thats odd - it worked for me.

    and yeah, listen to Vermonde. it should do the trick.

  • > Oooh wow, that looks pretty cool, Vermonde.

    >

    > Anyways, I took Irbis' advice and did auto rotate on my player box, but... Now it makes my actual player sprite upside down and backwards.

    >

    1> in the animator, remove the 180 angle animations of Vinnie

    2> check the box that says auto-mirror in the Vinnie sprite

    that should do the trick

    Ahhh, yeah THAT's what I'm talkin' about. Thanks Vermonde and irbis- you guys are the bomb. It's working pretty awesomely now.

  • Looking as good as ever, Tokinson.

    Very very very early build:

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Krome1.jpg">

    I've only just made the little hero and the environment right now. I just want to make something SIMPLE so I could get it done.

  • Keep up the good work Tokinsom. Your screens continue to look deliciously retro

  • This is sexy as hell.

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