UberLou's Forum Posts

  • Great to see a new update! Unfortunately, I'm getting an error with my game and this new build. My frame rate seems to drop significantly when going up slopes. I couldn't duplicate this in a new file, so i tried to clean out my game as best i could. Here is the cap: http://www.louisferina.com/platTest.cap I'll post a bug report.

  • I have an example now posted in this thread. I'm still working on tutorial that will focus on just the fighting elements, but hopefully this example will help you out too.

  • Here is a side scrolling fighting game I was working on. It's not complete, but should give you some help with combos and a simple buffering system. There's minimal comments in the event sheets so if you have any questions, please post them here.

    EXE

    CAP

    You'll also need this effect file:

    Drop Shadow 2

    Thanks to ToraLord for updating the controls.

  • No sorry I haven't done a tutorial for it. I'll see if i can put one together now that you reminded me of this.

    I did have a cap file in this thread: http://www.scirra.com/forum/viewtopic.php?f=4&t=5143&start=10 though I seemed to have deleted it. If anyone has that file and could post it or send it to me, I'll put it back up.

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  • Yup, you have one skeleton with multiple heads, arms etc.

    It's better explained with an example:

    http://www.louisferina.com/games/characters_bone.cap (version 99.84)

  • First, welcome to the forums and your English is fine!

    You can't really re-use animations with the bone behavior. You can get around it though by importing every character graphic into the same skeleton and changing the sprites at runtime. So you have your character's sprites: body, arms, legs, etc, all set up with the bone behavior. On the animation tab for each body part, make a new animation for each character you have, name it appropriately and import that character's graphic. Lastly, use a private variable that contains the name of the character you want to use. Then just switch all of the sprite animations for each body part to that private variable.

    That's a quick overview of how I do it. Hope it makes sense!

  • An array is pretty simple to set up, just use the Array Object. You can set the height, width and depth in the properties to get the size array you want. The actions for the array handle inputting values, saving and loading data.

    I'm not sure about sorting, I don't think there's an automatic way to do it.

  • I submitted a bug report for the jump height while running on slopes. I haven't experienced the other problems you're having though.

  • The game demos really don't prove much. There's some graphics moving around and some interaction but I still want to see what the engine can do. None of those games seem to push any limits over what Gamemaker, MMF or Construct can do. Construct is really powerful and simple to use and that's going to be hard to match. I have to say though, being able to publish online is a HUGE plus for me.

  • You guys are right, setting the collision to per pixel does work. Still hoping it gets fixed, at least to be consistent. Thanks for the help!

  • Cutting up the texture would probably be best, like nowon said.

    Or, would I be better exporting the background image as one oversized power-of-two image (in this case, 1296x1296)?

    I dont think 1296x1296 is a power of 2. The next up would be 2048. http://en.wikipedia.org/wiki/Power_of_t ... ers_of_two

  • Ok thanks for checking that out guys. Ill post it to the tracker.

    makedit: I haven't noticed the jump height changing on flat terrain, but I just saw that the jump height changes when i run and jump off a slope. If I stand still it seems to be consistent.

    Also, I haven't noticed any slowdown across different Construct versions and my game has gone through several of them.

    PixelRebirth: Thanks for that tip about the "Ceiling just above" condition. I'll try that out for now.

  • I'm having a problem with platform movement when I jump and hit a low ceiling. The sprite seems to stick to the ceiling though I can move left and right. Is there a checkbox or something that I'm missing? Example cap (v99.84): http://www.louisferina.com/games/jump_test.cap. Ill report this as a bug if there's no solution.

    Thanks!

  • Sure, I'll do it. Just wanted to make sure I wasn't the only one getting the error.

    Thanks for the upload Turok, but I wont be able to see if it works till tonight. Did you try that out Newt?

  • Great release, but I'm getting an error with the bone movement plugin. "Failed to load plugin BoneMov.csx" Anyone else?