Construct 0.99.83 released (unstable)

This forum is currently in read-only mode.
0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • > 99.82 will not compile my specific game to run on an XP computer while 99.8 does.

    >

    ...what about this build, 0.99.83?

    My current game will not run on any XP machine (5 tested so far) I tried both normal compiles and minimum XP operating system.

    It ran fine under .99.8, but under both 99.2 and 99.3 the second screen is all white.

    Note this game runs fine under vista and WIn7 under all construct versions.

    Sending you a link to the cap

  • > I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command.

    >

    What are you trying to cut? It's coded differently depending on what you cut (events, image editor, layout editor etc).

    I mean cutting Objects on the layout editor.

    It's an old bug, that first appeared on 99.4 (I posted it to the tracker in july! )

    Here's the link to the tracker:

    http://sourceforge.net/tracker/index.ph ... id=1003219

  • Oh I see, its not deleting it, but it is copying it, that and removing it from the selection.

    Sorry thought it was working correctly.

  • I just now noticed that something has happened to the text rendering in 0.99.83 that makes antialiased text all grody looking. Here's the new text:

    <img src="http://i48.tinypic.com/2mcx66h.png">

    And here's what it looks like in 0.99.82:

    <img src="http://i45.tinypic.com/zy7rs4.png">

    These are both raw text objects with no shaders on them. It looks like it's setting all the semi-transparent pixels to fully opaque.

    I noticed that on the bug tracker there is a closed report saying that DirectX can't draw text properly, but I'm just giving a heads up in case something was unintentionally messed up here because I didn't see anything in the changelog about either text or rendering changes.

    And yes, I know there is a Text shader that fixes it . I've just never had to use it, but I suppose I will now.

  • Oooo got a peak at some text for the platform tutorial!

    Actually I am good, working o n the naimation for my guy and monsters during the wait.

  • peak

    Ack! Brain... hemorrhaging... can't resist... must post correction...

    <img src="http://i45.tinypic.com/2dhifqo.jpg">

    I'm sorry but that's my one grammar pet peeve.

    </derail>

  • I was referring to the 3D box bug where boxes that are not overlapping or contained in the original screen resolution area do not appear but can still be interacted with.

  • having to copy the audio files from computer to computer along with the project file is very annoying . why not have it stored in the *cap file along with the other recourses?

  • having to copy the audio files from computer to computer along with the project file is very annoying . why not have it stored in the *cap file along with the other recourses?

    This has come up at least two times this week - you can - just add the audio files to the "Files" folder under Project. Then you can play them as "resources".

  • <img src="http://i45.tinypic.com/2dhifqo.jpg">

    roflies... I'm saving that one

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > having to copy the audio files from computer to computer along with the project file is very annoying . why not have it stored in the *cap file along with the other recourses?

    >

    This has come up at least two times this week - you can - just add the audio files to the "Files" folder under Project. Then you can play them as "resources".

    Whoops! Not quite. Yes, when you compile the game into an .exe they're all stored inside. But until you do you still need the sounds in a folder. The .cap just sort of links to their location. So yes, if you're just moving a .cap to another computer then you need to move the sounds along with it.

  • Whoops! Not quite. Yes, when you compile the game into an .exe they're all stored inside. But until you do you still need the sounds in a folder. The .cap just sort of links to their location. So yes, if you're just moving a .cap to another computer then you need to move the sounds along with it.

    Ah, for something like that, if talking about your own PCs then this is pretty great: https://www.foldershare.com/ for synching projects. I use it to sync some programming and web work between the Desktop and Laptop, quite handy.

  • Yep, dropbox can do the same thing . Handy program.

  • Yep, dropbox can do the same thing . Handy program.

    Can you set a specific folder in Dropbox, deadeye?

    P.S. I use Dropbox as well, but for different purposes.

  • Check your pm's... don't want to derail the thread too bad

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)