Guyon's Forum Posts

  • Thanks Zebbi, i just sprung for CTF 2.5 Developer and Android exporter.

  • If you like framework maybe try this http://kha.tech/

    If you looking for construct 1+2 alternative or clone maybe try http://compilgames.net/

    If you interested with new 3d game engine maybe try http://armory3d.org/index.html

    Its not free though and it is not based on bge (blender game engine) , this is a totally new game engine. I don't even bother to open unity or ue4 anymore because I'm having so much fun with it.

    Still, after all this years with Construct 2, Im still impressed that Ashley still openly allowed discussion with competitor game engines. But I still hate that C3 is a subscription based payment and not one time payment..

    Two VERY nice choices for game development tumira.

    I agree tumira. I am a paid patron of both C1 and C2 and would have bought C3 if they did not go subscription.

  • tumira No actually Blender 2.8 Eevee is a fully-featured PBR (physically based-rendering) engine for real-time visualization. Blender 2.8 is supped to be out in 2018 Playing with the beta. https://www.blender.org/2-8/

    Thanks for the upbge link. much appreciated.

    Nice vid buddy

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  • While I intend to keep working in 2d with another program, you guys may want to check this out for 3d development.

    I used to do 3d for a living with 3ds max and a little Maya. My work extended to a popular cola product and mouse, but I switched to Blender since I no longer have a company paying the fees. Anyway the new blender that will be out in 2018 is going to be a stunning 3d game work environment. The new 3d tools with boning, animation and auto unwrap are going to be stellar. I may give it a spin to even try a 2d game in this to get an amazing look that other 2d can't do.

    https://www.blender.org/features/

    must see preview:

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  • TY Newt. I will check that out,

    R0J0hound - Nicely put. LOL Going to miss your helpful input and wonderful plugin's Wishing you the best

  • Thanks R0J0hound, I can, code. Like when I used Gamemaker it was just the code mode. Nice list though and lots to check out. Many thanks

    Good luck with C3, it is just no longer a solution for me.

    BTW I am a very good blender artist, but never tried the game engine. Is it good?

  • I was a user of the original Construct, and an early adopter of C2. So imagine how happy I was to hear of a more powerful C3! Since I did not need it right away I wait to check out if there would be a Black Friday Special. But was shocked to see the new rent to own pricing structure.

    I know big companies like MS and Adobe are moving in the subscription direction but as we see not everyone is going along with them. A great example is Affinity Photo. It is just as good as Photoshop (better in some areas) and the sales show that not everyone is on-board with the big boys. I do pro photo-work for magazines and no one even noticed I switched.

    I mainly used C2 as a recreation tool and give away some of the little games to a children's center. So the $100/year is out of the question. That said I am looking for a replacement. What do you guys suggest? Something to make a nice games with out coding form scratch. i have used GameMaker in the past with great success so I am leaning that way, but would like you opinion on other options.

    Thanks

  • I want to have two separate decks of custom cards with text instead of standard play cards.

    How do I make the deck so when I click it, it randomly picks a card to the side and then the then the next time covers it with another? I am guessing we can go with straight text verses actual graphic card? So would that just be some kind of random array that then subtracts it from the array so it does not pick it again?

    I need a little help here

  • I did a successful prototype for a game and am thinking of actually making it for steam. My game will be played on 12 background images with sprites, and here are a few questions

    1- What screen size should I make my game? I need know this for my background images.

    1a - Or do you guys make it variable size to fit the screen. If so is there a tutorial on variable screens?

    1b - If you make the screen variable size what side do you recommend i make the background images?

    2- Would loading all 12 high rez background images into the .exe be bad? Would that stress the memory and/or graphics card? In other words should I load the background pictures as needed?

    3 - Is there a way to make character dialogue text appear cool? Like letter by letter, or some other way besides just popping up? If so can you point me to a tutorial, example, or plugin?

    4 - For Steam do you use an installer or just a folder with the exe and jpg's if needed.

    Thanks

  • I want to make a utility that will run on either a phone or HD tablet:

    1 What screen size do I start with since I want it to run on both a phone and a HD tablet? Also use 75 dpi?

    2 Is there a way to scale to fit since I want it to run on different screen sizes?

    3 I want to do a quick test. Is there a good tutorial on how to get your final program to load on to an Android Phone/tablet?

    4 Is there a tutorial to get your program to go to the Play store for other users to buy?

  • Noob Question for fm4fanAT

    I am not seeing your resolution on your example to fit 16/9. am I wrong?

    ***

    Also for clothes can I just make sprites? or do I need a sprite sheet. I am guessing about 70 items.

  • Thanks for the fast replay chadorireborn & fm4fanAT!

  • Thanks for info guys!

    Also what screen size should I build in, and can you point me to a tutorial on how to adapt the screen size for phone or tablet?

  • I have a long term goal (next year) of making a simple dress-up doll game for Android GooglePlay (maybe Apple too). Although have never made any games for the play store. I know that the usual way to make dress-up games like this is to use Flash but do not want to buy the package for one simple game.

    My questions is should I use Construct 2 or or an HTML5 game language like: http://www.kiwijs.org/documentation/

    If you think Construct 2 how easy is it to turn a project in to a GooglePlay app? How fast would it run?

    Thanks

  • Just changing the slash

    nwjs.AppFolder&"data\mydog.png

    Still will not load the picture when I hit the button. I even moved to picture form data to the program folder. Did the program run for you? What am I missing?

    I do have the latest NWjs 2/16

    Maybe can you do a cap that works and I can see if it runs on my machine? maybe i am missing something small.