Guyon's Forum Posts

  • I have a vague understanding of arrays. Could someone help me understand how they work.

    Arrays are nothing more than more powerful variables. A single variable can only hold 1 thing. Arrays are variables that you can actually page though your data like a spread sheet.

    How about this example. Say you had 3 monsters in your game and needed to know what their health was, and how much magic they have for spells.

    Array.MonsterArray 2X3X1 makes an array that holds data for 6 things(2x3) forget the 1 for now.

                   Health   Magic   

    Monster1    10       3

    Monster2     4       6

    Monster3    10      10

    So you woulds need a MonsterArray 2,3 to hold the data. Then for example if you wanted to know how much magic monster2 had you would look for":

    Array.MonsterArray(1,1) and that would tell you it had 6 magic points.

    *note arrays start at zero and count up so the first element would be 0 the second 1 and the third 2

  • I think both Sandcrawler's and andorade's example uncovered a bug

    Issue:

    When I press the W&D key will while also pressing the UP&Left Arrow both pieces switch places as expected. But..

    If I immediately Press the W&A and also the UP&RIGHT arrow the pieces stay in the same place or move erratically.

  • I was looking at the post

    How to make a two player game. Both Sandcrawler's and andorade's example prsess the problem

    scirra.com/forum/how-to-make-a-two-player-game_topic52470.html

    Sandcrawler's Actual CapX:

    allaroundgames.net/crap/2playerdemo.capx

    Issue:

    When I press the W&D key will also pressing the UP&Left Arrow both pieces switch places as expected. But..

    If I immediately Press the W&A and also the UP&RIGHT arrow the pieces stay in the same place or move erratically.

  • MySQL plugin is very unlikely, if you want to connect with a database doing it client side (through Javascript) isn't a good idea as it would be very easy to pull the username + password from the code!

    Wow never thought about that. this is the type of comment that really fun to read as you get a peek under the hood.

  • I really miss being able to draw in the sprite editor to do simple tests. Most games are made with simple test graphics that later are replaced with the real ones.

    I would even be happy with a one color pen in the sprite editor.

  • Very fun. I like strategy games.

  • Pre C2 I made games with Game Maker nearly 10(GM) to 1(C1). So for the move to HTML5 I will now be totally dropping GM

  • Thank you so much for the prompt response. I am having trouble deciding between the many HTML5 game engines.

    Construct 2 *cough*

  • Best of luck CyberDagger.

    If you are going for a a job dealing with a 3d program most likely you will need to learn 3ds Max for video games, or Maya for video. There are student discounts for both of the packages. But Blender is a nice way to get your feet wet. Though it's interface is very different may not help you lean other 3d programs. That said Blended is a very nice package and you can make video games with its built in scripting language.

    Also if you are planing to go to school for game creation the first 2 semesters will include heavy pencil and paper drawing. So start to practice now.

  • The hamster visual on what happen to Diablo's server actually laughed out loud. Twice.

    venturebeat.com/2012/05/15/diablo-iii-error-37-memes

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  • Explains the low framerate. But it can run League of Legends perfectly, so I'm fairly positive I'll get decent framerate once that part is optimized to make full use of the graphics card. (The graphics processing in the current build is mainly CPU-bound.)

    That explains why my 4 year gold graphics card is not lagging since I have a quad core and 16 GB of memory.

    Thanks for the info CyberDagger.

  • It could take 6 months of dedicated work to lean a 3D modeling program. My suggestion is since you are a good spriter it would take you much less time to go the 2d route.

    As a second thought why not make your game with simple graphics blocks and when it is done I am sure a 3d artist would add his skill to the final game.

    In other words don't spend all your time to learn a complex 3d package (unless you just want to) when you are not at that point in your game.

  • Went through some more things with my Guardian yesterday. Still having framerate issues, but I'm positive it'll won't be a problem anymore in the next build, once they optimize the graphic processing.

    I had no lag or graphics problems on the Stress Test day, even with my four year old graphics card (which will NOT run new games like Arkham City).

    While I am liking GW2 more each time I play, I find that teaming with friends is cumbersome, and even difficult if you are not on voice to coordinate. The overflow is confusing, and for a game that is based on cooperation I hope they find a fix for teaming.

    GW1 was a breeze to get together with friends.

  • As a last point here, I absolutely love the scope of the customization in Guild Wars 2. Two characters of the same class can play completely different depending on their weapon and trait choices. I had already decided I wanted to make a Charr Warrior with dual axes and a rifle when the game comes out, so I went on the net to see what I could do. The build I made was quite scary.

    Nice build post CyberDagger

  • One thing I liked was receiving experience for resurrecting other players. SO people wormed together more. I also liked how the personal story worked into the game. Champions online touched on that with a customized boss and minions, but GW2 seems to take it to an entire new level.

    The reward system where your cut of the treasure is based on how much you help alone makes the game less frustrating. I can not tell you how many time I yelled at the screen in GW1 for players that coasted though a mission where every one else worked hard on. Or other games where greed let other players take your reward.

    The new "No Trinity" is quite refreshing, and combat has the best strategy/tactics I have ever felt. For example - I was fighting and got lazy with a little button mashing which quickly got me into trouble. So I had to knock back the enemy, teleport out of range, then set up a doppelganger of myself to distract my enemy and attack it while I self healed and circled around to flack attack for increased damage. That is the excitement I want from an MMORPG battle.

    Best yet not only is there no monthly fee, but items purchased in the store will only add color to game play and will not give you unfair advantages. In other words you can not buy a more powerful character.

    I can't wait for the game to go live.

    *note to players there is a stress test May 14th.