madster's Forum Posts

  • Are you using point-sample mode?

    are both using the same resolution in runtime?

  • Just to avoid confusion:

    MD5 is NOT an encryption algorithm. It's a hash.

  • If you are looking for tools to make a website... then I suggest you do use one of those "cheap" themes instead.

    Unless the point is to learn html and css, of course.

    There are a lot of good free html+css templates which you can tweak to your liking (change colors, remove blocks, change labels, etc).

  • Just found about a game called Weird Worlds: Return to Infinite Space.

    Killer design, playable in short bursts, totally 2D and looking awesome.

    Also, it's not even new.

    Anyone played it?

    EDIT: Oh and also there's this big list of space exploration games

    http://forum.egosoft.com/posting.php?mo ... 92&start=0

  • Lucid breeding superchildren CONFIRMED???!?!?

    sounds awesome, let us know how it goes

  • blurring individual objects via shaders.

    That's about the only viable way. Construct's built in motion blur just draws many frames and composites them together, so for 5x motion blur you get 1/5 framerate.

  • I get crash after the intro screen with the letters and the rain.

    I renamed the path to "asdf" and got the rain sound to play, but still crashing.

    I really wanted to see it.

  • yeah Construct is limited to editing the 32x32 icon.

    I've been using the above mentioned ICOfx. It's good.

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  • Whoa, this looks FINE!

    The white mouse arrow kinda spoils the whole look, since it's so nice and organic. Perhaps a custom pointer instead? a scope or something

  • Is that a tiny Ukyo?

    Sweet.

  • Might want to check for distance bigger than zero before you hit that formula.

    Unless you want to see an actual black hole, of course

  • Hmm how to put it in an understandable way.....

    The reason why you can't drop humongous bitmaps in Construct without a huge penalty is the same reason why you can put a jillion transparent moving objects rotating and zooming at a high screen resolution and still get 60fps. Let's see RPG maker do THAT! (and oh, hi shaders!)

    It's called hardware acceleration, and every image you use has to be first loaded into RAM and then transferred to the video card memory, which is limited (currently between 128 and 1024Mb TOTAL).

    you will ALWAYS have to work around limitations, with ANY computer system. It's a fact of game development. Please, try to learn the tricks that are selflessly being offered.

    (Btw that screenshot: half-size the background, then stretch it. Use one layout per room, load textures on layout startup. TADA!)

  • Wow is this playable already? when did this happen?

    Did I play it already?

    It's all so blurry.....

    link doesn't work now though.

    About fullscreen.... yeaaaah aspect ratio is rather annoying right now with Construct. I worked in a solution for a game and spent more time working on the resolution deal than the actual game. And the solution itself is rather annoying too, but it works (fullscreen, black bars. There's a thread about it).

    I still prefer stretched fullscreen over a window though. >_<

  • madster, it's just about how colours work together, how they affect each other, which colours produce certain moods etc.

    Check these out, they should help a bit

    http://www.colormatters.com/colortheory.html

    http://www.colorsontheweb.com/colorwizard.asp

    http://www.artyfactory.com/color_theory ... theory.htm

    You could have your game full of just boxes, but with the proper colours it could look great. Knowing the basics of colour theory will help you produce a game that's more pleasing to the eye, therefore more people wanting to check it out when all they see is a screenshot.

    I just got to read this. Awesome! thanks!

    I'll put it to good use

  • Beautiful.

    I did feel that the sun and the boss' attack graphics' squaryness clash with the overall smooth lines of the games.

    If you want to introduce it as a theme, I would suggest you take damage from anything that looks squary, so that means the sun wouldn't look that way.

    It looks nice, but it clashes, and as such I spent most of that level looking at the sun and expecting something to happen with it.

    Wonderful graphics and animation, though it could really use some in-betweens.

    About gameplay, although it's standard platforming it really works and I liked the theme and flow. Hover and jump key could have been the same though, but even if it's not it still works.