madster's Forum Posts

  • Demand for Unix games is really, really low. When you ask for games in linux forums most people will usually point you to the bundled board games and say "they're pretty good". Linux has never been for the gaming oriented. That said, that minority is very vocal, as Linux has always been comunity oriented.

    Mac on the other hand... too small an install base. I'd rather have consoles or mobile, where you can rest assured your indie games will be looked at (I mean, look at some of the top sellers there!). Then again mobile means like a jillion different platforms. iPhone right now is the biggest (I think) platform with the least variation. Only 3G, 3GS and 4. You aim for 3G which has decent hardware and you get it all, including iPod Touch. Android might be big one day, but it is not yet.

    So.... in order of preference, merely for user base

    console (any) > mobile (iPhone or MAYBE Android) > Mac > Linux.

  • With Display zoom, but I guess it could be any.

    I want to keep the zoom, so setting 0% zoom on the layer is not a solution.

  • I got a HUD layer and when i zoom it in it goes offscreen, any ideas on how to place it properly?

    you may set zoom rate to 0% in the HUD layer along with 0% scroll rate.

    Unless you wanted the HUD to zoom along, in which case you're in the same place I am

  • Still do post to the tracker. Forum posts get forgotten quickly

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello!

    I haven't given up yet but this is driving me nuts right now (arrrrr)

    Try this for yourself:

    -Make a layout larger than your window.

    -Create a new layer with 0% scroll rate. (place sprites on both layers so you can see something!)

    -Set an event to halve the window size and set zoom to 50 on both axes.

    You should now see that while you can scroll around the base layer normally (you can use center-on-me attribute on an 8-direction sprite to test it), the layer with 0% scroll rate will be static as expected, but it will appear displaced. This is because the zoom happens around the center of the layout, while the coordinates of objects have a center on the upper left corner of the layout.

    The solution is to displace every object in the 0% scroll rate layer on startup. How much to displace them?

    That's what I'm having trouble finding out. What if the zoom is not 50 but something else?

    I'm trying to arrive at an expression to get this, but it still eludes me. I must be overlooking something.

  • weee everyone is coming back

    Sup Deadeye!

  • I don't think radiator is the right translation >_<

    btw we're aiming at getting this done with minimum effort, thus heightmaps are probably not the best choice.

    i've handed the angular gradient to the artist along with an explanation. Can't test it myself just yet, but I hope it works.

    I should also do highlights, but I just realised I can get them out of this same gradient with some filters on top(contrast manipulation). Will test that out! Thanks for the help!

  • The purpose of the program is to take a big image and transform into lots of smaller images and has to check every pixel for it to do this

    Its not that strange if you ask me

    each pixel of a 100MB bmp, lumped together, should occupy exactly.... 100MB!

    unless we're talking a 100MB highly compressed jpg, which would make it horrendously big.

    I suspect wanton memory leaks. Probably hierarchical cuts and making lots of copies and then discarding them quickly (garbage collector kicks in periodically).

    I really dislike garbage collectors in programming languages, they lead to code like this

  • did you post it to the tracker?

  • Sigh, I didn't know it was unstable.

    This might be the cause of the weird crashes on my first completed game

    I'll be sure to avoid it in my current one.

  • also add "trigger once" so it won't be setting animation speed every frame

  • Sweet. Now I get it

  • so it's a getter/setter for vector private variables, right?

  • Awesome but yeah, had to edit the path to the .obj too.

    Edit: changing to just the file name worked

  • Hi

    I got this neat chopper design from one of the graphic artists that's helping me with my current game (in-game size)

    <img src="http://octavoarte.cl/version1.png">

    Thing is, it's shaded using a bevel. I need the light to be top down, so it can rotate freely and not look weird.

    Can anybody share some tips on shading with top-down light? Is there a way to do it without TOO much work? it's vector, the original is done in Fireworks, this is an unshaded version:

    <img src="http://octavoarte.cl/version2_grande.png">

    There's a bunch of ships to do so we can't spend too much time on each. I like the bevel version but sadly, that's not how the game will be lit.

    EDIT: I mean shade within the image, not in realtime. No effects! It's more of a drawing technique question than a Construct question.