madster's Forum Posts

  • I'm a little late to the discussion, but:

    Matlab.

    tailor made for math, simple to understand and use.

  • I love cheese.

    system compare: points equal goal points

    -go to next layout

    design each level on a different layout. This is the easiest way to do it.

  • In my humble opinion, you should fake it.

    Use statistics. Estimate. Use a random chance. Step step step. No one will notice and the game will run fast.

  • What is slowing you down is not graphics, it's collision detection.

    Each bullet gets tested aganist each object.

    Culling won't help you there... try disabling collision and see if it goes faster (remove solid attributes from both objects, if that's what you're using).

  • Inis have groups and values.

    if you open an exisiting ini file with the ini object and write a new value, it will be appended.

    if you write an existing value, the previous will be overwritten.

    you may NOT use the same value twice within a group, as it doesn't make any sense.

    You may check before you write, and see if the value is there. This would in fact let you know if you were about to overwrite a value that was previously there.

    If you plan to treat ini files as strings (which is absolutely unnecessary) you could try the binary object instead.

  • What bug is that?

  • Oh special hidden program... which contains a password, even if you're not seeing it.

    There's only one way to encrypt things and that is using a password.

    Unless you use WWII era systems where the algorithm is secret, of course. Which is totally insecure, as there are not so many algorithms families out there.

    But that's ok! I just think it's funny. There's this program called Keepass (which I can't stop reading as Keep-Ass) that stores passwords and encrypts them... and needs a master pasword. Dawg.

    And I plan to use it.

    Someday.

  • I think they look fine too, but then again I'm no graphic artist.

    Speaking of which, what's this color theory you speak about? I might end up doing art for my game, since the guys that were going to help are not really doing anything :s

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  • If you installed multiple versions, the installer might have uninstalled the last one and removed itself from the control panel's list (you did check there, right?). If so, just manually delete the remaining copies, as the uninstaller should have taken care of registry or whatever.

  • wow fade is a good idea.

    Spawn copies of your player sprite, with input disabled, frame set to the current one and animation speed set to zero. sounds good!

  • pre rendered 3D is the worst thing that can happen to a good game.. good pixel art is beautiful. Ever played knytt? No one is playing that game and complaining about the graphics, even if everything is really simple, not even advanced pixel art. It's just... beautiful.

    Have you heard of a game called Donkey Kong Country?

    XD

    all styles have their place.

  • Yes that could work,And then you could save it as a 256bit encrypted file with another prog.

    And then you would need a password for your password.

    Yo dawg!

  • If you are aiming to make a high qaulity 2D game, I don't think you should be scared of 100mb of VRAM. Steam's survey [>] is probably an okay way to see what a lot of PC gamers are using, only about 7% have 128mb or less VRAM. So unless you're making one of those mythical games that everyone can run (or a game for non-gamers), I think you'll be fine using 100mb or so of VRAM.

    If you make levels as a single large graphic, you'll end up with a single level consuming all your memory budget and leaving little space for other objects. Also it'll look really static.

    I'll just quote the Wii's memory limit (88MB) and that memory is SHARED (both textures and code and data). Then I'll link to Muramasa.

    Your best bet for high quality 2D games (and any other high quality games) is NOT disregarding limitations, it's finding workarounds to them. It's SMOKE AND MIRRORS.

    Draw your art in layers.find parts that repeat. Use only one graphic for each. You have a huge tree? ok, do you really need each part of the trunk to be unique? no. Use a trunk section and place copies in Construct. Place branches on top of that. You just saved 50MB of VRAM.

    tlr;dr..... draw the basic blocks of your art in another software, assemble it into it's final form in Construct.

  • The 1-hour long talk (which is boring, I recommend the shorter videos) includes the most awesome term ever: Permanent chronoclone griefing >_<

    griefing through time!

    anyways, here are some videos: http://www.youtube.com/user/HazardousSoftware

  • I don't think I'll aim for bullet hell, I want non-asian to be able to play it too

    I can't even beat the first stage of most bullet hell games and I just die and die and die and die. No fun.

    My inspiration so far is Raptor (a PC classic), Raiden and Xevious. The classics, not the sequels. However, I've played Kenta Cho's twin stick games and some Geometry Wars clones (I don't have an XBox) and I really enjoyed them.

    Thus the dilemma