First of all we want to thank you guys for the feedback. We're very happy that you like t! This really motivates us to keep working on it! Right now we collected a lot of suggestions, critiques and bugs found, and we're going thru some changes in the project. I hope we can show some more soon!
Cant run game.
When creating a profile, it gets deleted at once, and cant pass that screen.
When you create a profile the game creates a "Saved Games" folder in the same location of the .exe. Is your .exe inside a protected folder, or in a .zip file?
P.S: I have only one question: What build of the construct you used to create it?
hanks! We started with the 0.99.92 than we ported to the 0.99.95!
The green switch took me sooooo long to figure out. I only accidentally slammed into it after I figured out that you can hold down to drop.
I feel that the character shouldn't be pixel art though, just to fit with the painterly style. That's just my opinion though, and it doesn't really make a difference either way.
hanks, I'm glad you like it! About the switch, since we got a lot of problems on that one, we definitely are going to do something about it (I'm not sure exactly of what, probably putting it in the tutorial level.)
I think we'll try to compensate the pixel difference by putting more pixel art elements in the game, I hope it works! (And of course your opinion makes difference we're in beta testing!)
stage
This is absolutely stunning,Although the game runs a bit on the slow side,Get that fixed and youv'e got a winner.Well done.
Thanks You mean performance slow or gameplay slow? We're still working on the performance (since I'm no programmer I'm having some difficulties with that).
Looks and sounds great. It bothers me though that the movement is so slow. Basically: If i feel i could have a faster movement and still controll it to 100% with the same precision; then it's too slow. If i had the .cap i would turn the timescale up to 130% or so.
That's true, some people complained about that. I think we'll probably include a hard version (easy, normal, hard) of the game with increased timescale and some extra challenges.
really nice game, love the graphics, atmosphere and the music. I don't have any complaints except that you have to go back to the entrance to finish the level and that's a bit annoying.
Really great work!! I have only played the first level but I love it (i am working ). I agree with PixelRebirth, it is a bit annoying the need to go to the start point, specially when there is no any new challenge. I remenber that Wario Land: Shake it has this in every level, see the last part :
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Congratulations to all team!!
Thanks a lot
Yeah very cool, good art - though I did think that the music was a bit off, it was weirdly super happy and a little cliche, like the sort of music you'd hear on a hidden object game - I'm not knocking the music itself, the music is well orchestrated, I'm just not sure it works in the game. Though I only played about 20 mins of it, it might change. The audio featured here
in your early gameplay video of the game is much, much better, in my opinion...sorry I don't mean to knock the game, if the music is the only negative thing I have to say about it that means it's one damn-well-developed title.
Thanks! We're actually trying to do some dynamic music that changes in some situations, but I confess that we're having some troubles to do it.
PixelRebirth
Thanks a lot for your comment, it meant a lot to us
nowon
Well, your comment made our day )
newt
Thanks! I'll try to work with loading problem (also I noticed a small performance problem on slower computers). And about rewarding the player, that's something we really need to work on! The ghost idea is really nice, I think
1x2
Thanks man