ldmn's Forum Posts

  • Thanx Scidave, quite reasonable and understandable it is what you say. I agree with you, I also have Python/pygame experience and CC was much quicker in doing the job, although it created also errors, which I couldnt correct. But in the long run CC should be quicker and more productive.

    Arima, thanx for detailing all those variables of game creating, nice to see so many factors together.

    But, what you say about the credit of games is not relevant for me and for CC, I think. As a possible target for CC, I was talking about 8 bit programs, which I played some 20-25 years ago, like Manic Miner, Green Beret, Pyjamarama (ok, but not Last Ninja) etc. These is the right category for CC, and these are the simple games what I miss very much from CC creations.

    I began to do some platformer remake, but CC placed errors I think in my game (my sprites were teleporting weirdly), for which I also asked forum help in vain.

    But is it only me, who wants to make 8 bit remakes? Everyone develops some gigantic game?

  • Thanks dear sirs - arima, tokinsom, tulamide, lucid, others - for thy kind, long explanations now I am more enlightened - the community has showed its bright face to me.

    Thanx for mentioning Arsonide's, Quazi's, others' original games. Unfortunately I forgot about them, when asked my original question. To prevent this in the future, perhaps there should be a thread enlisting the videos and/or download links of all the great creations. Thus all newcomers would be quickly amazed - and this would be beneficial to recruit more fans. Perhaps we could have a top ten list of CC creations, based on fans' votes, to show the public the level of CC capability.

    Construct Classic is very charming and has a vivid, gr8 community but in spite of that, if creating games takes months or years then everything is understood. It was me who was impatient seeing this nice editor with so many possibilities but with so few creations. I don't know how many options, behaviors of Construct are generally used in games, but rarely used ones - like RTS bahavior - shouldn't get so much attention from developers, methinks. Rather, I would advise for C2 to aim for stability, but with less options. Thus perhaps creating big games wouldn't be a pain, and we could have some games for marketing purposes sooner.

    Mr. Tulamide, - yes, volunteers are welcome, - an RTS game creation would be a nice accomplishment, but I am more liable to choose proven paths, which have fine tutorials - not liking the idea of experimenting unforseen things, neither the idea of seeing you only in a year. <img src="smileys/smiley1.gif" border="0" align="middle" />

    What I don't like about Construct's finished games is: they are rather experiments than games, thus they generally don't achieve the level of enjoyment of 8 bit (arcade) games. Being the only exception perhaps Towerclimb and a few others. Although those games from the 80's were also made by individuals or very small teams (in assembly mostly), I wonder when will community creations be replayable and fun to play.

    What I also have experienced that these creations mostly use very few sprites, and they are not complex in gameplay - thus the target age group of these games would be quite low.

    All these impressions rise a question in me: how much does Construct speed up game development- with regard that old 8 bit games were also created by 1-2 people ? Today's standard programming languages would be more time consuming for sure, but perhaps Construct needs almost the same quantity of efforts if it has born so few games.

    As for the existing tutorials, the most popular game types - platformers and top view shooters - have entry level tuts. How nice it would be if the community would somehow organize (and donate?) the creation of more advanced level tuts. If only the gurus, who have already created games, helped somehow the community to cover this gap. This would speed up game creation in the long run and thus CC could have marketing products in the most beloved genres sooner. And if CC has good finished materials then it also has a good effect on C2 advertisement.

    Good luck to the team, and fun to the fans.

  • Greetings Constructors.

    I heard construct's limit is imagination. In spite of that, Construct games I have seen are platformers or top-view shooter/walker types.

    I also heard - one year ago -, creating bigger games can be painful with construct. May be that is the reason that there are very few finished games and they're so similar to each other?

    Would be fine to find original games, or of other genres like RTS, etc.

    These functionalities are built in Construct, why can't we see them implemented?

    When will CC or C2 be mature enough to use all the built-in features?

    bye and ave.

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  • Thanx for your answers.

    other remarks:

    and why are there so few construct games created/WIP? is it so time-consuming to create one?

    I think the existing tutorials are very entry level, and more advanced ones would be needed to speed up develop time. Would be fine if some more advanced tutorials could be made by community-development. E.G. with admission from the author we could continue Platform school, etc.

    and why these creations are almost exclusively platformers?

    I heard the limits of construct is imagination. Instead I see very few enemies and possiblities, abilities in these games. But these celebrated construct games sometimes dont resemble even the 16 bit game era, they are somehow too simple. No scrolling - shooters, RTSses, logical games etc., what is this silcence around construct? How many mature constructors exist who have already presented a game? Are they not developing with time as good wine does?

    I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. Our community isnt strong enough? Or construct is too young?

  • Iconoclasts, yoki, etc. nice ones.

    And from how many games have you chosen these 3-4 ones?

    So How many games have been created by Construct alltogether and is there a way to find them all?

    I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...

    Are there games which are not so super gfx wise, but rather super gameplay-wise?

  • Do you have favorite creations / games made with Construct?

    Is it an effect, a demo, a tutorial or a game?

    Is it finished yet, maybe even playable or still under construction?

    One of my favorites is Platform school.http://www.scirra.com/forum/viewtopic.php?f=8&t=8913&p=68858&hilit=platform+school#p68858

  • present your favourite movies, which you always wanna see once more. They make precious moments, and life more tolerable.

    my list:

    ben-hur

    some like it hot

    Tootsie

    star-wars (old episodes only)

    Ghostbusters

    A Fish Called Wanda

    kelly's heroes

    Lock, Stock & Two Smoking Barrels

    The Silence of the Lambs

    the dirty dozen

  • Greetings

    I have an error when running latest Construct in win 7:

    The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.

    Could you help what should I do now?

    edit

    solved thanx with prev version

  • Greetings,

    my question is simple:

    which is your most memorable, favorite programming / design / art oriented task you have accomplished?

    Mine:

    A python/pygame 2D non-scroller platformer (1 years back)

    and

    a Turbo Pascal source code to C language translator program (written in T. Pascal, in 1999).

    Hope to hear from you!!

    Bye.

  • Greetings.

    Do you think Construct (as suggested, with at least 60 mb video memory) and XNA (with shader model 2!) could be run on this low budget laptop? My main concern is the video card (appearantly it has shader model 4) with shared memory(non-dedicated memory!), and the processor (speed!).

    Thanx if you have some thoughts.

    Dell Inspiron M5030 SK Black:

    AMD V160 (2400)

    2048 (DDR3) MB

    320 SATA GB

    ATI R HD4250 shared upto256MB

    15,6" HD (1366x768)

    DVDRW SM

    LAN:10/100

    Wireless LAN:b/g/n 300mbps

  • Greetings.

    If you had or have had an own game, where would you try to advertise, sell it? If it can be run in an exe on PC, or if it can be run in a browser. What are those webpages where all these can be done?

    Thanx.

  • In many ways I am unprepared to answer this magnificent thread properly, but in other ways I am not.

    So I present my ethics compilation and greet the great Scirra devs and community, wishing all the best for Xmas and New Years Eve.

    Ave.

    http://www.youtube.com/view_play_list?p=958D22D28DA23642

  • The conclusion of this thread would interest me.

    I am a fan of language discussions.

  • Greetings Exalted One.

    At first I'd ve suggested you Python, but I remember your thoughts against it.

    Second I found these sources:

    • The kid's programming language, or its successor:

    http://phrogram.com/kpl.aspx

    • A multimedia programming kit:

    http://processing.org/

    -A universities' favorite teaching prog language:

    http://en.wikipedia.org/wiki/Scheme_%28programming_language%29

    May thy daugter's path be deligthful and prosperous.

  • Great music so far, keep 'em coming!!!

    What's your pick?

    Subscribe to Construct videos now

    I vote for the 1st one, fine, indeed !

    Many, including Martin Galway tunes remixed - like Green Beret + Rambo / Commando - at:

    http://remix.kwed.org/index.php?search=green+beret

    Worth listening to! These muzaks get remixed even nowadays!