ldmn's Forum Posts

  • Greets.

    Do you have favorite - preferably oldie - game music?

    For example:

    Monty on the run / c-64

  • Would also define target audience's age group.

    For the very youngs: the cheaper the more sales, I'd guess, but probably at least for 5$.

    (The N game is free of charge, and is said to be downloaded 2 mill. times.)

  • Making Construct horoscope-wise a Scorpion was a wise choice

    It is able to perform more than it shows.

    Thanx to the revered Team for making such a kewl editor, in addition for free.

    Hope its future will be as glorious and joyful for us as its past has been.

  • I heard from IT teachers, they prefer teaching Python for starters, as it is without any unnecessary stuff, so it is clean and brief. So for the first objective - to think like a computer programmer - it fulfills easily its purpose. It forces you to use the advanced Object oriented programming - that kind of thinking also takes quite a few weeks to take up.

    It will also quickly grant you success for hobby tasks, as its external libraries are very fine, (Pygame,...) I took up Python this summer, and created a playable platformer remake in approx 1100 lines. Pygame is so kewl.

    However, for long-term business purposes, C# seems to be a more solid choice.

    So would suggest learning the basic programming and advanced OOP thougths with Python - for quite a few months. Then perhaps familiarize yourself with libraries (Pygame - for gfx and game creation), and if you are not pleased switch to the versatile C# in the meantime.

    Bad habits can be picked up in C++ itself, mixing pure C with C++ methods. For clean OOP thinking python will teach you good grounds.

    Also look at other opinions on net:

    http://www.google.hu/search?hl=hu&q=c%23+vs+python&aq=f&aqi=g1&aql=&oq=&gs_rfai=

  • With all due respect, if you want to promo an engine, you should be thinking in the now, not the 90's.

    ... Games made with "8-bit" graphics (kind of a misnomer, really, since the SNES that they typically emulate was a 16-bit console) serve only as nostalgia anymore and are part of the reason nobody takes 2D games seriously. Again, doesn't mean they're bad games. But I would hardly call them advanced.

    Dear Gmerriment,

    engine promoting is not my objective, I just mentioned it on a side-note in a post as so appealing hi-tech games were introduced.

    My aim was to look for complex games - with high res. gfx or not - which are compex /advanced in their realisation tech (programming), or grant a complex /advanced gameplay (not just a lonely walking sprite to be seen). That is why I mentioned 8,16 bit era games as examples, as imho Construct games seem to be more enhanced grafically than gameplaywise. I look for the opposite.

    Also Thanx for your examples, thougts, good for comparision.

  • > Cant run game.

    > When creating a profile, it gets deleted at once, and cant pass that screen.

    >

    When you create a profile the game creates a "Saved Games" folder in the same location of the .exe. Is your .exe inside a protected folder, or in a .zip file?

    None. The "saved games" folder was not created in root dir, only in a subdir it succeeded.

    Game is very nice, although a bit slow paced for me.

  • Cant run game.

    When creating a profile, it gets deleted at once, and cant pass that screen.

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  • Thanx for the nice .cap example!

    Hope it would turn a bit more tutorial-like for at least topics not so novice, like:

    -lerp

    -timedelta

    -pick one at random

    -functions

    -effects

    Eagerly waiting for more.

  • Thanx for the Editor Cleartype visuals and Font change !

    My prayers have been listened to.

  • Tried to reach a broader audiance for the poll at the Independent Gamers:

    http://forums.tigsource.com/index.php?topic=15263.0

    Hope the poll was not copyrighted. Anyway it gave some interesting results, opinions.

  • Continuing the lessons? That sounds very fine, thanx for the great, cute tut.

    Hope those enemies will also have ladder climbing abilities or more AI.

    have fun.

  • Yikes,

    Mr. Davioware's game was nearer to my mark, thanx.

    Anyway if someone finds any Construct thingy wich handles many sprites in a C-64/amiga: arcade/ shoot'em up fashion, that would be welcome !

    c64 games:

    amiga games:

  • > -Consoles are so widespread according to some news, it is a broader market possibility!

    >

    I really don't think that's true. If you have a source on this I'd be happy to get schooled though . And anyway, as time goes on smart phones will become even more prevalent, and console owners still won't be able to carry their consoles around and play them.

    Right thou art.

    xbox 360 sell numbers seem to be a magnitude lower than smartphones. (I didnt make a thorough survey though, you can have better search results)

    xbox sales:

    http://kotaku.com/359527/18-million-360s-sold-worldwide

    smart phones:

    http://www.geek.com/articles/mobile/survey-one-in-five-smartphones-sold-in-2010-will-run-android-20100818/

  • As for consoles... I dunno, I see XBLIG as kind of a dead end, honestly. Sure, a few people have made some money here and there, but indie console publishing doesn't have anywhere near the potential of smart phones or PC's.

    I wonder why you see XBLIG and consoles market a dead end, in comparision to smart phones or PCs.

    Recent few dozen posts were debating on that topic.

    -Consoles are so widespread according to some news, it is a broader market possibility!

    -PCs: why would we need another OS? Being open source already grants many goodies.

  • greets.

    How long is the estimated Construct learning curve to achieve intermediate, advanced, etc. levels?

    Is there a preferred way for gaining experience, ie game types to create in a given order, etc? (I know about the tutorilas, but beyond that.)