> I read somewhere that Konjak tried getting one of his games on there, but they didn't go for it simply because it was made with MMF2. So, um. Nevermind
>
Isn't Nifflas' Saira made with MMF2 too? I've been under that assumption.
Indeed it was. Besides, there are also games made with Adventure Game Studio available on Steam. In other words, whatever tool you make your game with shouldn't be a limiting factor in regards to getting your game on Steam provided that your game is good.
> and thats pretty racist if you ask me, what if a game is made with an instrument? when the game is great and competitve with other indie games?
>
Hardly racist. It's easy to think that an indie developer wouldn't have the resources to provide localisation and support to meet the platform standards. It's not like you can just throw Valve an exe and expect to see the money flow.
It's not like Steam requires any localization from games, though. Indie developers surely aren't expected to do that. Neither do they really require the developers to give any more support to their game than they normally would, though I guess one could expect more support requests due to having more visibility thanks to Steam, but I don't think the developers would mind that at all.