procrastinator's Forum Posts

  • spongehammer yes, I remember dying many many many many many times in an earlier release hahah so I'm pretty much prepared :}

    Colludium barely getting a chance to sit at the pc in the last week and my attention span is 0 at the minute but I'll definitely be giving it a go when things quiet down here

  • MadSpy Thanks for checking out out oh didn't I mention you could double jump?? ;p

    Anyway progress is practically standing still atm.. friend is in hospital so my focus is 0%

    I hope things are better for the weekend.. it's the only "me" time I can get atm

  • Been there, done that, got the t-shirts, opened a stall ;p but hey, at least spriter is fun! That's the part I'm looking forward to in my game :} Really hoping I can get a chance to sit down tonight to check your game out! Looks like I have quite a bit to check since last time

  • Looks great man! Those animations are smooth alright!

  • Ahhh I thought I recognised your name / avatar in my thread :} I remember checking this out but I can't see my comment in your thread.. weird.. obviously I got distracted (as usual) and never commented then.. hrmm

    You've added tonnes to it since I last saw it. I'll def give this a go later! The swimming looks a little off in that gif because the arms should be going back when the legs do, whereas you have the arms going forward as she swims down but otherwise looks cool!

  • GenkiGenga Thanks man

    PhoenixNightly Thanks! Yeah I wanted to add a little something after that but I knew I wouldn't have the time, and wanted feedback on it to make sure it was going in the right direction. This is a style that's pretty much out of my comfort zone, but I'm enjoying the challenge!

    Colludium Cheers mate! That's very helpful. Yeah the warping shader I'll probably lose.. it was just a quick and dirty way of making it look a bit less static :} There's also a multiply layer to darken it since it all looked fine when I was importing the graphics but found it needed to be darker so yet another quick and dirty thing. It also might be because there's a lot of wastage with the huge graphics. Strange though 'cause I have a HD3800 and get 60fps constantly hrmm

    pinoypixel Thanks

    Many thanks for checking it out guys! Definitely motivating me to push on with it

  • Looks pretty cool. Nice clean style.

  • "I Think i cant say myself the game is awesome"

    errr I think you did when you created the post with that title

    Just work on the gameplay and you'll probably find a name will come easier to you.

  • Well done hahah

    billy Bleeks It's all about the fruit.. ask Silverforce ;p

    Thanks guys! For once, I actually have a proper backstory in mind for this one. To make sure I stay on track, I may turn this into a devlog.. Life is getting in the way atm, but hopefully I'll manage to get more done through the week.

  • PLAY ME

    CONTROLS: arrow keys + mouse

    left mouse = pick up / use

    right mouse = examine

    There are a few bugs, and things I haven't scripted in yet, like using things on other certain things (ie. nothing will happen). I hope it performs well, since I've practically thrown everything in to get the basic prototype working. I was mostly doing it for my own amusement, but now I'd like some feedback to see if it's worth continuing..

    I'm trying to nail the atmosphere.. so feedback on that alone would be much appreciated!

    The game itself won't just be point n click. I plan on integrating other genres but we'll see..

  • In the layout editor, click on a blank area. This will show the properties, then change the "layout size" to what you need.

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  • You could just do it like Shinobi 2 instead of animated sprites.. depends on your needs.

  • The text object will show "Text" by default and at 36pt, it might just show it fine. But when you set it to show the distance, that could be 100.45 or something which will wrap the text, therefore you won't see it. Just resize the text object on the layout.

  • You need to use collision boxes. Like if scorpion is punching, you'd create a small box where his hand is for the punching frame. You do this by creating an imagepoint in the image editor on the frame where he punches. Then in your events, if frame = THAT FRAME, then create a collision box. Then you'd check that collision box to see if it overlaps.

    There's much more to it than what I've described though. How do you cancel out the opponent's strike if you both hit at the same time? What about frame skipping.. that one frame for the collision box may not be enough, so you'll either need to create it for a few frames, or add a small delay for that frame (in the image editor, you can set delay times for each frame).. and so on..