procrastinator's Forum Posts

  • Create 4 extra sprites (these will be your collision boxes which will represent the different faces).

    Give them an instance variable (colour - "red", "blue", "yellow", "green")

    Pin those sprites to each side of your initial sprite.

    Then on collision with any of those, check if the colour instance var is "red" (if that's the face that will kill the player).

  • System -> Pick nth Instance

    If 2 instances collide, picking instance 0 will pick the first instance and instance 1 will pick the 2nd instance

    ON collision Enemy with Enemy

    Pick instance 0 ... do whatever

    Pick instance 1 .. do whatever

  • Loving the graphics

  • You can easily roll your own. It'll probably mean having to deal with the text functions like mid() etc. for a more automatic setup.

  • Here's how to do that with your own custom font (I think I've posted this 4 times this week now ;p). You'll notice there's a little more control like pausing the text just by adding a "*" in the scroller text. You can add your own rules in this manner so you gain more control for fancier stuff

    news ticker type thing

  • Use dropbox.. best way for me

    Once you upload it, I'll check it out.. probably be tomorrow before I have time.. we;ll see

  • Thanks volkiller730. I was a bit too drunk and lazy last night

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  • I gave you the capx to do this in one of your earlier threads

  • You asked about scores and hiscores. Seriously, if you haven't grasped the concept of global variables, you'll have a hard time with anything you try to do. LittleStain has helped there.

    Anyways... you could store your wheel colours as seperate frames in one WheelSprite animation (speed set to 0 - from the image editor)

    Same with the balls, but in a seperate BallsSprite object.

    If ball collides with wheel, check if the animation frames are the same. If so, then success.. if not.. then... fail..

    If you still have problems, type procrastinator and I'll get an alert to remember this post.. and will do something when I get time tomorrow

  • I'm not sure you can, but use ctrl+mousewheel to zoom in / out.. makes placing objects easier

  • Move Push

    The main thing, that even stumped me for a few minutes was the collision box (sprite -> image editor -> collisions).. of course this by default is set to the sprite width and height.. look in here and you'll notice I scaled the collision box down a few pixels (hence the overlapping at offset 5/-5 in the events).

    I'm not sure what you wanted if while pushing a block in some direction and another movable block is in the way.. should it push that one too? or stop? well... that's your homework if you need that :}

  • I toyed with a similar thing many moons ago and found multiply with very dark blue fill layer (sprite or so) produced the best results. Although, you should really play around to find what's best for your visual needs

  • No problem. Hope it helps!

  • You'd have to create another spritefont object.

    Here's an old capx for rolling your own bitmap font.. since it uses the sprite object, you can easily add different animations for the different font styles.

    Scrolly

  • File not found, can somebody upload again? thanks!

    Not sure where that one went.. apparently it's not in my dropbox and I never delete things like this hmmm

    IT'S MAGIC REUPLOADED