Battle Cry

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  • wow that is amazing,you make it look so easy..is the bone system in the program? would you say flash is the best to use for animations? or is there equivalent software? I'm trying spriter, but can't seem to get the angles like you have with the toes for example..

    do you think its something you learn more from practice rather than it being just the software?

  • retrodude

    Funny thing about the sprites was when i first started, he was originally done completely in vectors in Flash.

    This is what he originally looked like.

    <img src="https://lh5.googleusercontent.com/-Xt50eUX5ebY/UWZPMsMCs0I/AAAAAAAAAVQ/vQdrOjKTByY/s512/washedupheroCARTOON.png" border="0" />

    I eventually thought it was too simple looking and took each piece and painted them in Photoshop, I think painting the pieces didn't take very long actually, I think around a day.

    I just learned my skills on my own, I didn't get any special training/ schooling. I just practiced a lot during high school and my short time in college, I Did some co-op at a game publishing company and I learned a few tricks from an Illustrator over there. LoL I don't think there is a name for the art style this is just what comes out of my hand naturally.

    I haven't heard of spriter until a few days ago, I haven't ever used it before. It seems neat I may tinker with it to see if I can pull off anything interesting.

  • mineet

    Yes the bone system is in the program, it's definitely in the latest version of flash not so sure about older ones.

    "would you say flash is the best to use for animations?"

    I think it depends on what you are aiming for, I'm not doing full blown hand drawn frame by frame animations so something like adobe flash helps make things easier. I have tried only a few pieces of software for animation I think I only stuck to flash because I know it so well and it can do aloooot more then people think.

    I learned a lot of animation tricks from co-workers at a studio I used to work at. Its definitely practice and something you need to build upon slowly. software alone won't do all the work.

  • hi thank you for the quick reply its very helpful and inspiring to know your basically self taught. I'm really new to animating and have a tendency to draw in so much detail its then hard to animate..

    Your work is amazing,, I took a visit to your site as well..

  • After a lot of thought I have decided to make a major change in the core game play. The game may not end up being a traditional platformer, there is now depth to the levels I have put up an example below.

    Level Depth

    I didn't think I would end up having physics after making this major change to the game, but as you can see in the video I managed to pull off a trick to get it working with 8 directional movement.

    I think its going to be for the better, the depth allows for better combat giving you more room to fight and during co-op play.

  • So It's been a looooonnng time since I last updated this, life getting in the way (personal and financial stuff).

    Anyway here Is one of the possible characters you will get to play during co-op.

    <img src="https://lh6.googleusercontent.com/-Z4bZqUCg5pU/Updi1RlNj2I/AAAAAAAAAXM/bXwK1aYKiCw/w655-h889-no/cfemale+wizardoncept.png" border="0" />

    I'm hoping to have more time so that I can pump out a playable demo in the next month and then get some feedback from everyone.

  • Something new, a work in progress of the main menu. I have a cool animation in mind for this and hopefully will get the chance to show it off in the next few weeks.

    <img src="https://lh4.googleusercontent.com/-JeRUYg7yV-k/UpdiyVGjE0I/AAAAAAAAAXE/CSV6nE-ofBc/w960-h576-no/mainmenu+concept+2.jpg" border="0" />

  • Looking good. If you were making a bigger game I would ask to help out : P

  • Well actually it has grown, I plan on adding coop and getting voice actors for small in game cut scenes. I'm hoping to put it on Kickstarter/Indiegogo and steam green light in the future. My original idea was to create a game almost like Rayman origins/legends but it has evolved over the months into something much different and move story oriented.

    Oh and I would absolutely love help on this project haha I just don't know when I should start asking people. I would rather take people on board when I can give them something in return for their contribution.

  • It's been awhile since I last updated, A lot has changed.

    I started using spriter for my animations so a lot of work had to be redone, and I am very pleased with my new animations, things work much more smoothly.

    All I have to show is this rough piece of concept art for now, I want to make a video of the new animations in action but I haven't had the time.

    Also I'm not exactly sure about keeping updates on this forum any more.. I feel the need for something more organized but I'm just not sure where to go.

  • So a quick update,

    I recently just made a indieDB page for the game http://www.indiedb.com/games/adventure-crew, I'm finally going to be working almost full time on this project.

    here is a look at the new animations done with sprite, sorry for the somewhat choppy video.

  • Whooo... bllooody )

  • Yeah haha, It's actually going to be quite bloody with plenty of gibs.

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  • VERY NICE GAME!

    actually this is exactly what i searching for, maybe you could help me :s

    scirra.com/forum/viewtopic.php?f=147&t=103621

  • how's this game going? I'm intrigued and excited to see it. Also, id love to seee what kind of difficulties you're running into with a large game. I've got a large game in the making and I want to know if C2 can handle it for desktops.

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