procrastinator's Forum Posts

  • I recently did a clone of that impossible square game for a client so just type procrastinator to alert me if you have problems.

  • Ah soz I thought you'd know.. there's a Pin behaviour. It's as simple as adding it to the sprite like you would Bullet, Physics, Platform etc

    Once added, in your events, you add an action Sprite -> Pin To OtherSprite (you can select how to pin it.. position and angle.. position only.. etc). Then when OtherSprite moves, the pinned Sprite will move with it automatically.

  • Looks pretty neat!

  • Add missiles, bullets, upgrades and call it SuperCarsMonza2050 ;p It's a good start but get some handbraking in there ;p

  • This looks awesome. Love the crisp art style. This makes me want to dig into my old design ideas and cobble something together.. I think we all have a game idea that includes robots ;p

    Another game I'll be keeping my eye on!

  • This is shaping up very nicely! Super missile charging effect and firing look great. Can't say I played the original, although I saw it, but it reminds me of Metal Slug (as I've played that game).

    I'll be keeping my eye on this one

  • haha thanks for trying. Yeah it's one of those decisions.. "do I, don't I" reset the gems collected hmmm.. I kind of liked the hardcore feel of losing all the gems. They're actually pretty simple to get. Maybe I feel that way because everytime I added a room, gem, etc, I started from the beginning each time. Even for me, that very last gem is a bit tricky though, but it's not necessary to get it...

    Also, those caged gems.. there's a hidden button in each of those rooms You have to really use your eyeballs to see some of them :}

  • Rotating the main sprite will rotate the pinned collision boxes too. Almost sounds like you're doing an "impossible square" game though?

    impossible square on codecanyon

    I'm not even sure you need collision boxes for this if that's the case. You'd just base it on angles.

    Like, red is 0degrees.. yellow is 90.. green 180.. blue is 270

    Then on collision, check the angle of the main sprite, then you'll know which colour it is.

  • You'll get help quicker if you posted a capx

    Sounds to me like you're missing a "trigger once while true" (or similar) somewhere.

  • You do know that pressing the left mouse button is the same as Touch? Well except for multitouch..

  • I think I encountered this a few times too. What I found is that although the options are grey'd out, you can still select them.

  • You could use System -> load / save game.

    So, let's say at the beginning of each level (or even a checkpoint), you do.. System -> Save("auto")

    Then player quits and comes back later.. main menu has a button "CONTINUE". On clicked, System -> Load("auto"). This will start the player exactly where they left off.

    This is by far the easiest method but depends on your game. Using this method, you'll have to use the "no save" behaviour for objects that don't need to be saved, like scenery etc.

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  • Another method is to use families.

    So you have your block object. Add that to a family (let's call the family BlockFam)

    Then you can do..

    if BlockFam is overlapping Block at offset (0, -1) then pin BlockFam to Block.

    Very simplistic, but the complexity depends on what you're trying to achieve.

  • Just a little puzzle platformer thing I've been messing about with. I have ideas to take it further, but this was just me experimenting with stuff like triggers and screen by screen movement.

    HuntyGem 0.06

    LEFT / RIGHT ARROW KEYS to move

    UP ARROW KEY to jump

    Few things to note..

    • The boss.. just threw him in there to test an idea (you'll see when you get there )
    • Couple of teeny tiny bugs, but nothing game breaking... I hope :}
    • The name is as temporary as everything else ;p

    It's a very early prototype that kind of expanded. Let me know your thoughts

    Thanks for checking it out!

  • Here's a quick example to show how to stop them going into each other.. sure, they bounce off each other (and that's probably what you don't want) but it should give you an idea of how to use pick nth instance..

    You can easily replace the collision with overlapping.

    mutliple instances