procrastinator's Forum Posts

  • Totally confused as to how I missed this.....

    Damn I knew you were good (from the CC days) but man.. amazing stuff!

  • Masked Text Reveal

    Been a while since I played with masks and couldn't get it working right with a coloured background. Brain drained tonight and didn't have enough time to toy with it. Hopefully you'll have better luck. It's a start at least

  • Hybris!!! Man.. that track took me back. Used to play that game a LOT ;p

    The player is coming along nicely! Cannot wait!

  • Niiiiiice

  • I don't mind those kind of posts so much if they've actually put the work in and have something to show. So annoying when they're begging for help but have nothing to show.

  • I agree. It IS like getting a loan really. I mean, the people who want an artist to "believe" in their dreams, are basically asking an artist to do work for free. If those people really believe that their idea will be a success and will rake it in, then why not put their money where their mouth is..

  • Add FADE behaviour to the sprite.

    Set enabled to no in the properties.

    In events, add..

    + MOUSE: On cursor over sprite

    + Trigger Once While True

    • sprite: Start Fade
  • I'd probably go with a mask with spritefont to get that exact effect.

  • You could use the LiteTween plugin and have a choice of fancy effects.

  • That's a logical OR which is used for maths (binary).

    You'd need to do seperate conditions for "save" and "load" and make it an OR block (right click the event and select MAKE OR BLOCK or similar.. can't recall)

    Pick hudbuttons where hudbuttons.id = "save"

    OR

    Pick hudbuttons where hudbuttons.id = "load"

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  • No problemo Let me know if you have problems or need to adjust anything.

  • This will definitely help keep filesizes down for mobile retro stuff. Good job!

  • Yeah json is the way to go then. https://www.scirra.com/tutorials/526/ho ... -savegames

    [quote:1kje7yul]Using the JSON data directly

    In both the On save complete and On load complete triggers, the system SaveStateJSON expression returns a string of all the JSON data for the savegame. Note the SaveStateJSON expression will return an empty string outside of these triggers; the triggers are your only opportunity to access the data directly.

    If you have your own server, it's possible to make shared savegames by posting the JSON data to the server with the AJAX object and storing it in a server database. Alternatively some platforms like Windows 8 and Clay.io allow you to store data for the logged in user, where it's shared anywhere they log in. This is a useful for allowing users to take savegames with them wherever they go.

    Once you get the JSON string back, you can load the game from it using the Load from JSON system action.

    I haven't messed with json stuff too much so I can't relaly help you with saving to a server and loading back from it. I can't see it being too difficult. Search the tutorials or the forums for json and I'm pretty sure you'll find some snippets <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • No problem. We all started somewhere

  • "Another thing, the array size is very large almost 50x50"

    Just noticed you said that. Believe me, 50x50 isn't large at all