I was wondering how to delete or change tiles from the tile map based on the blocks around them. For example, if a grass tile is surrounded on both sides by erased tiles, erase it. I want to achieve this because I am currently working on a game with random terrain generation, and there will occasionally be a single block sticking up in the terrain, which makes the player have to jump constantly. Thank you for the feedback. If you need additional info, or a .capx, feel free to comment or message me