Yeah json is the way to go then. https://www.scirra.com/tutorials/526/ho ... -savegames
[quote:1kje7yul]Using the JSON data directly
In both the On save complete and On load complete triggers, the system SaveStateJSON expression returns a string of all the JSON data for the savegame. Note the SaveStateJSON expression will return an empty string outside of these triggers; the triggers are your only opportunity to access the data directly.
If you have your own server, it's possible to make shared savegames by posting the JSON data to the server with the AJAX object and storing it in a server database. Alternatively some platforms like Windows 8 and Clay.io allow you to store data for the logged in user, where it's shared anywhere they log in. This is a useful for allowing users to take savegames with them wherever they go.
Once you get the JSON string back, you can load the game from it using the Load from JSON system action.
I haven't messed with json stuff too much so I can't relaly help you with saving to a server and loading back from it. I can't see it being too difficult. Search the tutorials or the forums for json and I'm pretty sure you'll find some snippets <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">