Construct 0.99.83 released (unstable)

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  • Great release, but I'm getting an error with the bone movement plugin. "Failed to load plugin BoneMov.csx" Anyone else?

  • The Bone Movement working for me.

    I am uploaded the bone mov. plugin files:

    http://www.file-upload.net/download-229 ... s.rar.html

  • Great release, but I'm getting an error with the bone movement plugin. "Failed to load plugin BoneMov.csx" Anyone else?

    Yep

    You want to post it to the tracker?

  • Sure, I'll do it. Just wanted to make sure I wasn't the only one getting the error.

    Thanks for the upload Turok, but I wont be able to see if it works till tonight. Did you try that out Newt?

  • Ok cool, hopefully it's just something left out like the platform stuff, but you never know.

    BTW yeah you can copy the old version, and it works fine.

  • I can't rename the controls I add on the "Application properties". Can anyone confirm this before I post it on the tracker?

  • It does change the name, it just doesn't confirm the change in the Manage Controls panel. It show "Control1" but if you exit and look at the controls in the properties, the proper name will be there.

    So yes, it looks like a bug.

  • Added to the tracker!

  • Lol not to be too off topic or anything, but i just made the amazing revelation that if you close the objects bar, you cannot open it again.

    While every other main bar has this nifty little button on the home tab for reopening it, the objects bar does not. (And theres no 'Reset all toolbars' option anywhere either)

    It particularly sucks after you just set the objects bar to show the object tree and it crashes, so you figure you'll just close and re-open it. But noo... if you close it, it STAYS closed :/

    Anyone else for a button to re-open the objects bar?

  • As I recall it's been recommended recently, and yes it would be a welcome addition

  • As I recall it's been recommended recently

    Lol whoops, missed that. Glad to see theres other's wishing for this though! It deff sucks being the lone supporter of any idea (no matter how good).

    Next idea: Construct ships with free ice cream.

  • Next idea: Construct ships with free ice cream.

    You just hate the lactose intolerant, don't you?

  • I don't!

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  • I think this might be a bug.

    If in a Function I pick the farthest object away from a point, it even picks objects which have been destroyed at startup.

    Is it? or is it not?, that's my dilemma...

  • > Next idea: Construct ships with free ice cream.

    >

    You just hate the lactose intolerant, don't you?

    Cmon man, it was either that or lasers....

    FunEffect:

    How would you even check to see if it was picking objects already destroyed? They dont show up in the debugger (for me anyway...).

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