FunEffect's Forum Posts

  • Thanks for the reply, I exported it as a html5 web project using construct exporter.

  • Hi, a company contacted me about my game, they tested it in various devices (it works fine in my pc browser and S4 mini) I don't possess and asked If I could fix the game to solve these problems:

    S3 mini: game runs smoothly, game doesn't fit properly, sometimes the game is flickering

    iPhone 4: game stucks at the loading screen, not playable

    iPad Mini 1: game crashes while loading the first level / map and the page reloads automatically, not playable

    Tab3 lite: Jigsaw bug (due to WebGL, no possible fix)

    Are these problems general of html5 or construct games?, should I just say that these problems have no solution?.

  • Still looking for help.

  • Sent you a PM EyezWidee.

  • Still looking for help.

  • bump.

  • Hi, we have a game in alpha state, which is suffering compatibility problems in some mobile devices, we need someone who can fix them and make our game run on as many devices as posible.

    The devices used to test the game so far are:

    1- Sony Xperia Neo V: the game asks for webgl, and then there is only a black screen.

    2- Blackberry Playbook: like above.

    3- Blackberry Z10: start button doesn't start game.

    4- Samsung galaxy s2: runs fine on chrome. On native browser it hangs up on first start.

    We need someone who can test our game in similar devices and others, and who can fix them. This is a paid job.

    Please contact me for more info and send me your portfolio of work, thanks.

  • Just wanted to say I also have this same problem. Any solutions?.

  • I didn't try the latest stable release, but does it solve any problems regarding this type of problem? I checked the change list and I didn't read anything like it.

    The objects used are tilemaps and tiled background.

    Thanks a lot for the reply.

  • I still need help with this, any hints?, any ideas?, where could I learn the necesary things in order to find out what is going on?,

    Thanks.

  • Hi, my game does not run as espected on some browser, it runs perfectly fine on desktop browsers though.

    One of my sponsors which I sold a license to told me that the game does not show graphics as they should.

    This is what the game looks like with iPhone 4s:

    The grid should not appear, I don't know where that grid comes from.

    Also, on galaxy s2 and s3, when I change tabs on the browser and come back to the game, the game freezes.

    I only have a galaxy s2 to test, the other devices where used by my client.

    Any idea of how can I start to solve this problem?, what should I find out first? what do I need to learn?. Please help since I am not experienced in mobile browsers, any hint is appreaciated, thanks.

  • I want to keep selling licences. But it depends on the agreement we reach with the client.

  • Hi my name is Christian, I am looking for a programmer to code my game designs for me. I have sold a few non exclusive licences of our first html5 game with my actual programming partner, in the meantime I would like to create new games with other programmer partners, we can reach an agreement in case you want to receive a percentage of the profit, or if you want a fixed amount of money per days of work, or per game programmed.

    I am looking for a programmer with more than 2 years of experience in programming in object oriented languages, and with knowledge of javascript.

    I am a game designer, programmer and artist, with many years of experience, also making flash games too which where also sold to sponsors, you can check some of my work at chrisibarragames.com

    If interested and want to discuss details, please send me an e-mail to cibarra223 at gmail dot com

  • Sure, by much worse I mean that with integer scale the game screen looks much smaller that with scale outer, so the pixel art looses even more pixels in my mobile phone.

    I see, I'm going to investigate about that, thanks for the ideas.

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  • Just tested it with integer scale and the effect is much worse on my mobile phone...