Mipey's Forum Posts

  • Try zeropad:

    https://www.scirra.com/manual/126/system-expressions

    In your case, zeropad(9,2) will make it "09".

  • blew up skirts

  • What if some bot wins the millionth download?

    Allbrotnar, I believe you need to fit a whole sine period within the layout, then. Consult the manual entry on sine behavior and fiddle with it until you get it right.

  • Well, that's a minor detail that can always be fixed later.

  • I don't mean to rain on your parade, but... on those station pictures, the perspective kinda feels off.

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  • Browser object allows that functionality. On click, ... enough hints?

  • Then it really isn't text adventure anymore...

    Anyway, adventures are a beautiful example of state machines. You just give a name to each room, then use a global variable that you store the current room in. Each room has exits that you make clickable (or not, if you want to make them available after a certain event). Whenever you change a room, you change the variable and update the view. It is very simple, at least compared to other game mechanics. Text adventures were some of the first games to be made thanks to this simplicity.

    Just give it a try with a simple prototype, you don't need graphics - just focus on figuring things out, then you'll know how to make the real deal.

  • Whoops, didn't notice those preferences. Thanks!

    Edit: Well, not quite working - signatures are hidden now, but avatars still appear despite the setting. Oh well, I'll live!

  • its own shadow

  • If you do fix the signatures, please make them hideable as well as gravatars. It's a pain reading one-liners with huge signatures and gravatars. My inner neat guy (normally well repressed) can't stand all that wasted space

  • danced a jig

  • The one where I can easily refer to entities without the need for look them up in the XY space. Plus, a LOT of the space would be empty and I want to avoid that.

    Well, guess I could have an array that indexes existing entities and just draw those whose locations fall within viewport. So each feature would have an address and the empty space would be just that - empty, maybe with inherited features from adjacent features (solar radiation/gravity etc.).

    This requires careful planning, as in, future optimizations would likely be extruciating.

  • That... looks interesting. Well, first I see how much I can squeeze out of arrays before I start pulling my hair out, then I'll consider one of those databases.

    Thanks!