Mipey's Forum Posts

  • Well, how can we be sure he is not keeping anyone locked in his basement?

  • Construct 2 is ideal for prototyping game ideas, that is trying them out and leveling game development up.

    After you conquer Construct 2, sky is the limit for you. You can go straight C++, take up on Unity or stick to Construct 2 - you'll have enough game dev experience to do anything you can think of.

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  • Obviously mobile phones aren't suitable targets - not only are they weaker performance wise, there simply isn't enough market for games of this type. And platform is the least of my concerns here, after all we're talking HTML5.

    My goal is a simple yet deep simulation game that can be extended at will, within reasonable constraints of course. It would have hundreds, thousands of actors all doing their own things (I'm thinking space simulation game of colony management).

    Now, for this I need a high performance database of sorts that can handle thousands of simulateous references. Would the array be sufficient for that task? Or should I consider making a dedicated plugin for this alone, leveraging full Javascript capability?

  • I've been wanting to prototype a simulation game, however I'm concerned about limitations of Construct 2's data handling. I'm thinking hundreds of thousands references in real-time, not like character and monster stats - I'm thinking of tracking every in-game object.

    Think Dwarf Fortress, only on a somewhat more humble scale.

    Array feels somewhat bulky, but I probably could get away with using constants as array references. I'm not sure how much would that impact the performance, however.

    Opinions? Experiences? Suggestions?

  • When I read Atlantis, I think Indiana Jones and the Fate of Atlantis. Ah, so many fond memories. Unfortunately it isn't on GoG, but Steam has it.

  • I... haven't made any games in quite a while. Been busy with other projects. Now that Construct 2 is shaping up so nicely, it's nigh time to put forth my numerous ideas into some semblance as prototypes.

  • pincers and promptly

  • bared its teeth

  • Sometimes I drag the window with forums open to a side of the Construct 2 editor. When narrowed, those extra spaces to sides, like...

    <----- over there and then way over there ----->

    feel kind of a waste of space. Sure, it looks great on widescreen, but on narrowscreen, not so much

    Just a note.

  • Clones are separate textures as far as C2 runtime is concerned, so it draws each of the three in their own context. Just my guess.

  • Hm. No major issues on my side, so I probably can afford to nitpick... The separator between unread posts and user profiles (gravatar + stuff) is kind of, you know, intrusive, detaching. Just my 2 cents. move that UNREAD stuff and the separator to right side, maybe?

    Actual issues come first, of course! Just a consideration.

  • Doable, but not for beginners.

  • Oh, that's easy with shaders, however these require WebGL-enabled platform.

  • Been too long since I last worked on addons so I've gotten quite rusty. Also, I think it'd be better to do those separately, to avoid feature bloat.

    Sorry!

  • Uh, the latest beta introduced support, for actual Wii U export you need a specific plugin, if I'm reading it right.

    It ain't no magic one-click-export, lads. Nintendo won't have that.