Obviously mobile phones aren't suitable targets - not only are they weaker performance wise, there simply isn't enough market for games of this type. And platform is the least of my concerns here, after all we're talking HTML5.
My goal is a simple yet deep simulation game that can be extended at will, within reasonable constraints of course. It would have hundreds, thousands of actors all doing their own things (I'm thinking space simulation game of colony management).
Now, for this I need a high performance database of sorts that can handle thousands of simulateous references. Would the array be sufficient for that task? Or should I consider making a dedicated plugin for this alone, leveraging full Javascript capability?