Mipey's Forum Posts

  • It'll be faster to just draw a mockup and use those to work with.

    I recall a top-down Jurassic Park game, though I'm not sure those sprites are available.

  • Happy new year :)

  • Ah, right, you want a set of unique numbers. Here is a tutorial for that:

    Generating Random Numbers Without Duplicates

    Not very elegant solution in my taste, but it should do you well. What I normally use is a Fischer-Yates shuffle method (google it), as demonstrated here:

    <img src="https://dl.dropboxusercontent.com/u/629300/Images/shuffle.png" border="0">

    I just iterate through the function results and draw the frames in supplied order.

  • There is no easy way to format text inside text object. With some crazy math skills, you could create multiple text objects for each differently formatted string within the text.

    Alternatively, you could use the HTML text plugin which name I fail to remember; you give it HTML code and it shows the formatted text. However, it has its limitations, such as being rendered above canvas and thus not influenced by shaders/layers.

    Finally, there is spritefont, which again has its limitations, specifically the fixed width. You could have different styles - regular, italic, bold, italic bold. But you probably want to use regular fonts that aren't monospaced...

    Here, check this plugins list for plugins that you can use to this effect. Try Pode's WebFonts or JesseJoh's HTML elements.

  • Why not use HTML formatting?

  • You may want to use choose system expression instead.

    choose(1,2,4,5) picks a random number from the list, excluding the 3. You just need to fill the parameters by listing animation frames excluding the current one.

  • Thumbs up! <img src="smileys/smiley20.gif" border="0" align="middle" />

    What about the 2012, though? I can't seem to remember if you made a similar post for that year...

    And a productive new year 2014 to you!

  • It adds unnecessary complexity, however.

  • Ehm. C2 games typically include animation of some kind, I believe. I could be mistaken, though!

  • You all stink. Of onions.

    No wait, that's me, I just had them for breakfast.

    On a more serious note, everyone has their own sweet spot. It is pointless to force one's preferences upon another. Thinks don't work that way.

    They work like this:

    "I love onions because they move me to tears!"

    Everyone has their own reasons for preferring one or another software. Artists, for example, will prefer C2 due to the ease of prototyping as they lack insane coding skills. Game designers will not limit themselves to one tool; they may use C2 to prototype game ideas and implement them in Unity or another more advanced game engine. Or even have their own game engine.

    Me? I am just a lazy person that can't be bothered to write marathon code just to implement one feature.

    BUT DON'T YOU DARE DISS MY ONIONS. Jes kiddin'. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Chalk up another embarrassed victim of non-notification. Had a few messages collecting dust for a couple months...

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  • Uh oh, this example is a bit outdated, considering it was made when dinosaurs still stomped their footprints in. ;)

    snake85027: it is still counting down, to make it stop, you need to add a condition to only count down while the number is above 0. Put TimerCountDown > 0 in the first event.

  • Um. 2D? Top down? Side scrolling? What gameplay does your game feature? Those questions are more important than "can (some vague game idea) be done in C2?".

    I'm guessing top-down exploration game with seamless environment. The seamless transitions can be tricky if you are not familiar with the concept, so you may want to research it a bit, experiment in the C2 sandbox. Terrain generation, etc. is another fairly complex concept.

    But that is true regardless of the game engine. In any case you are going to need some game development experience under your thumb.

    Start small, with prototypes testing each of game concepts separately. One prototype for inventory system, one for crafting, one for seamless transitioning etc.

  • Live streaming for the unfortunate?

  • Ditto. Kinda discourages me from posting at all.