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<font size="5">in December 2013</font></center>
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New releases
- Release 153 Beta - asm.js physics and low-res fullscreen scaling
- Release 154 Beta - New multiplatform IAP object
- Release 155 Beta - New Android export, major collision performance optimisations
The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)
<font size="4">Be sure to keep updated to the most recent release of Construct 2</font>
If you think you have found a bug in Construct 2 you can report it in this forum BUT- Make sure it is not already a reported bug by searching through the "Bugs" forum
- Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
- Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
- Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
- Make sure to read How to report bugs before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)
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Third part plugins/behaviors
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WebGL effects
A list of published webGL effects is maintained in the "Plugins for Construct 2" forum, and if you have some effects of your own you want to share, please post them in that forum with a title tag [Effect].
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Blog articles
SCIRRA
- More about asm.js powered physics by Ashley - An article explaining the details of asm.js, the new physics engine option deployed in beta r153 and the different case where you want to use it and not.
- Introducing CrossWalk the new way to publish to Android by Ashley - An article to introduce and give a few informations about the new export option for Android "CrossWalk", based on Intel XDK, free build service, embedding a chromium-based browser engine on Android a bit like node-webkit does on desktops.
Ashley
- Collision cell optimisation in r155 - An article that explains the new "collision cell" optimisation introduced in r155. The goal is to reduce the number of collision checks by basically ignoring the objects that are far/on a different collision cell. Be sure to read the article for the complete informations !
- nVidia hobbles WebGL performance on laptops - An article where Ashley demonstrates the new clamping nVidia applies to dual-GPUs laptops by disabling the "stronger" GPU being used for browsers, making HTML5 games perform less good than on mobiles despite the GPU's theoretical power.
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REMINDER:
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As an added bonus, here are the links to the former "What you may have missed" topics (the whole list from 2013).
Happy new year 2014 everybody !