same here: cap was fully working with 99.8
with 99.82 the ceiling behavior started for me, 99.84 same ceiling problem.
another thing - in 99.84 the jumpheight doesnt seem to be stable(fluctuating) with inbuilt platform movement with the same cap which was working in 99.8.
on a sidenote: i tried some testgames which i made in older construct versions and often got
more fps when compiled with older versions.
is it safe to say that the program gets most fps when created and compiled with the exact same version or is construct somehow getting slower with newer versions ?!?
i ask that because i have experienced several gameengines that got slower with new versions and enhancements sometimes to the point i prefered to keep older versions to work with (100fps loss because "unneeded" fx as an example or "gimmick")
big thanks for:
[FIX] Crash drawing Sprites on non-SSE2 processors (R0J0hound)