Tokinsom's Forum Posts

  • lmao. Interesting.

  • It's easy to just add more and more to your game but it isn't nearly as rewarding or challenging as fully exploring basic mechanics & ideas and setting limitations for yourself. On the flip side, if your game is too simple and basic then people might find it boring and/or lacking. You will, atleast; you play-test it hundreds if not thousands of times.

    As far as planning, I usually start exclusively with gameplay and build everything else around it, but it's hard to work on a game when there is little story and no attachment to the characters. Lately I've started with characters and story first, then moved on to gameplay and such. There is far more planning involved that way, so you won't get instant results, but I've found it to work well in the end.

    What inspires me? Hm..seeing other games and wanting to do better! And music. My games' music is often the first thing I physically work on; it helps me envision what the rest of the game will look and feel like.

  • MagiCam comes with numerous examples, surely you'll find what you need in one of them.

  • Top notch stuff right there.

  • In fact, the real hard part to swallow for game editors is the fact that the final user can steal all art assets.

    Apart from that, it's going to be mainstream in a few years...

    -shrug- Lots of games keep their graphics external anyway.

  • Runs decently on my Acer iconia a200 / Android 4.0.3

    There are numerous performance tips around the forums and in the manual, just gotta search for them!

    What phone are you using?

  • 1) You can right-click an object in the objects list and select "edit animations" instead of sifting through objects in the layout editor.

    2) Maybe using more layers would help?

  • Sorry to bump but I found out this only happens when running the game through Chrome. I've checked all my audio settings and I don't believe they're the problem; I never changed anything that would cause this problem in the first place.. Sounds worked, and now they don't. I even re-installed Chrome but it didn't help :\ No one else is having this issue?

  • lol see you guys in 2 years then.

  • D: but it never did this before. Nvidia GeForce 9600 GT. Drivers are up to date.

  • You mean the window size? You can change that in the project properties by clicking a blank space in a layout, then clicking "View" next to "Project Properties."

  • Well there was the early adopter period where both licenses were considerably cheaper, but unfortunately that has ended. It was going on for quite a while though.

    Anyhow, $79 is incredibly cheap for what you're getting! Hardly over a day's work for many people.

  • When previewing my game without WebGL, there seems to be a 50/50 chance of the backgrounds (Tiled BG Objects) turning solid black.

    Enabling WebGL fixes this, but then the graphics are blurry.

  • It's frowned upon around these parts but the reality is there are hundreds if not thousands of fan-games and unless you sell it/claim it as your own you will be just fine. The chances of Nintendo or Sega even hearing about your game are one in a million, and even if they do, they won't give a damn unless it's directly affecting their business, which it won't.

    Many people even claim Nintendo appreciates fan-games; They're a testament to the fans' love for their work.

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  • Ashley Gah. I totally misspoke by saying monochrome. All I'm trying to ask is if you could add an option to return the colors to the blackened ribbon, folder, and image editor icons.

    The new plugin/behavior icons are definitely an improvement, sorry if I got anyone confused with those.