TD Bauer's Forum Posts

  • Hi.

    I'm back.

    My life fell apart and am picking up the pieces.

    I was here a while ago under the name Rodak, but my free email service stopped allowing free accounts and I lost my email while trying to put my life back together.

    Hopefully I can get my game making back on track too!

    I'll be pestering people about how to make the few features I can't figure out, but let's start with this re-introduction and a hello!

    More annoyances coming soon...

    Welcome back! I keep going away and coming back too. I think this is the third time I've come back after moving on to other hobbies. Seems like every winter I start messing with game making. If I can't be out canoe tripping and camping it's because there is snow on the ground and ice on the lakes... and so I make video games.

    Good luck!

    Interesting topic, and perhaps goes along with why I am here.

    Currently I'm 45 years old. In the late 70s and early 80s I had an Atari 2600 and enjoyed it. I wasn't a die hard gamer or arcade kid, but I did like gaming. Then WHAM! I neighbor kid showed him his C64 and a game called The Bard's Tale, Tales of the Unknown. I was hooked.

    A few years ago I started toying with the idea of making retro themed video games for kids in my family... nieces, nephews, grandkids, etc... That is when I found Construct 2.

    Over the past two years I have slowly been messing around with game making, usually over the winter months.

    Games that inspire me are The Bard's Tale games, Commando, Beach Head 2, Legacy of Ancients, Realm of Impossibility, Mule, Lords of Conquest, Legend of Blacksilver, Wasteland, Save New York, Bruce Lee, Zorro, Auto Duel... I am sure you Commodore fans recognize those games.

    A couple years ago I posted my first platformer to the arcade: Temple of the Lost. It works great off the CAPX, but I noticed the 'darts' don't shoot repeatedly as they should when playing it in the Arcade.

    You can still check it out here: scirra.com/arcade/action-games/temple-of-the-lost-6287

    Keep Gaming-

  • Brilliant! Retro for the win...

  • I wish - but not likely.

    I'm looking forward to that feature in C3.

  • Nice Tileset - great looking art. Making a little platformer with it for the kids in my family. Purchased this a while ago, and just started getting around to using it.

    Thanks!

    I work in Sales and Marketing as my day job.

    In actuality people for the most part do not like change. Everybody knew that Scirra was working on C3. Everybody was hopeful for a new and wonderful engine. But with new technology comes other changes as well. Tom and Ashley are smart guys, they knew their desire to reign in control of C3 from pirating and to turn the company into a routine revenue driven business was going to upset most people who used their product.

    So yeah, breaking the news first about C3 with things that people were not going to like, then slowing over the course of the months that lead up to release spread word of the better features is going to make people come around. It makes sense.

    Bad publicity is still publicity and it gets a lot of attention. Then in the following Blog releases start to paint a prettier picture and things look brighter and better. Three weeks from now people are going to be eager for C3, and the initial news is going to fade and be less obtrusive when thinking about a subscription service.

    I too was not overly thrilled about the news initially released. But I am very curious to see what features are coming, and already from the past couple days I am coming around to C3. I'm not the only.

    There are a lot ways to do PR. I think Tom and Ashley know exactly what they are doing, and why they broke the initial news release the way they did. People don't like change. It takes them time to come around to certain things. And a subscription service is a big change to the way Scirra has been doing things.

  • I'm sure as long as Scirra is doing updates there will be an option to purchase the license for C2. Once updates for C2 stop, I can see it going the way of the original Construct.

    Red Storm Rising (amiga)

    Gunship (C64)

    Gunship 2000 (PC)

    Elite II (amiga)

    Elite Dangerous: Horizons (PC)

  • Fate: Gates of Dawn

    old school Amiga RPG, good luck.... you will need it.

  • Legacy of the Ancients

    Wasteland

    Bruce Lee

    M.U.L.E.

    Realm of Impossibility

    The Bard's Tale: Tales of the Unknown

    Elite

    too many favorites to name...

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  • I have been trying to work at creating pixel art. I usually start by drawing out a rough outline of whatever it is I am 'trying' to make on regular paper, then I will transfer it over to grid paper where I can see the squares easily and fill them in as needed and desired. Then I will usually scan the page using my scanner and load it into GIMP.

    I am not an artist, and this seems to work okay for me. I have yet to create anything I like enough to put into any of the games I am making, but I hope to get better and good enough for the retro styled games I like making.

    Nice, noticed my email today. Really looking forward to February 1st!

  • Just happened upon your clone... very nice! Old thread I know... but I just had to comment how much fun it was to play. Brought back some good memories. Love the updated tweaks you made to this all time classic game!

  • I took one look at that link you posted and it hit me like a ton of bricks - I knew exactly what I forgot to do.

    All Fixed.

    THANKS for the prodding, it was all I needed to refresh my brain. Amazing how much you can forget after being absent from using the software for just several months.

  • Okay, getting annoyed. I have used these same events before in a game I made and it works just fine.

    Enemy has random movement throughout the layout, moving around solids and such. When the enemy has LOS to the player, the enemy finds a path towards the player and follows the player.

    Should be simple, but for the life of me I am boggled why it works in another game I made and not in this new one I am concept testing.

    CAPX: https://www.dropbox.com/s/o3r4irh44tkse ... .capx?dl=0

    Any feedback welcome... I must be missing something obvious...