Okay, getting annoyed. I have used these same events before in a game I made and it works just fine.
Enemy has random movement throughout the layout, moving around solids and such. When the enemy has LOS to the player, the enemy finds a path towards the player and follows the player.
Should be simple, but for the life of me I am boggled why it works in another game I made and not in this new one I am concept testing.
CAPX: https://www.dropbox.com/s/o3r4irh44tkse ... .capx?dl=0
Any feedback welcome... I must be missing something obvious...