Sulli's Forum Posts

  • BigDream

    Please tell me you saw the link in my post? <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • It'd be sweet to be able to make your own little debug 'page.'

    What I mean by this is instead of having to click through all the different areas to see particular things, I can select what my page has in it eg:

    -Global variables

    -A particular instance's variables

    -Something else which I can't think of

  • BigDream don't be so lazy :P

    db.tt/6niX4VgG

  • BigDream http://db.tt/wAtg2vFp

    Here is what I did too... logic wise... I can't see why that didn't work.

    And for anyone else who reads those events, I did try "for each" and "every 0.1 seconds (when colliding)" and other conditions.

  • BigDream I'm sorry I've tried for half an hour now using functions, different loops and conditions.. but no success.

    Sorry pal.

  • I don't think the video showed actually does anything. It's loop length is only about 3 seconds for me (and I tried clicking your play button-- for future uses, seeing as you have your answer.)

  • "For Each"

    Conditions>System>ForEach

    Note: I haven't looked at the capx which I will do now.

  • Thoughts in chronological order:

    First 5 minutes:

    -Cool, a puzzle game.

    -Aww what it doesn't fit my screen... WHAT it doesn't in full-screen either!? Ugh.

    -DAAANG dat wall jump is sick! How did he do that?!

    -I don't like how I keep teleporting to places and feeling like I've missed something further on (eg that yellow ball which I swear to god had things after it??)

    -Wait what did that exclamation mark do..?

    -Why is this owl still here, not doing anything? Am I being followed? Is he a boss fight..he's not talking.. have I broken it??

    -No I don't even wall jump.. DAFUQ DO I DO THIS?!

    -I give up.

    Well those were my thoughts as it came. I enjoyed what there was of wall jumping and sprint jumping.. you'll have to let me in on those mechanics(They could just be simple.. I've never looked it up <img src="smileys/smiley17.gif" border="0" align="middle" />)

    But still, I liked it... and I don't puzzle/platformery games (except portal being my only enjoyable puzzle game.)

  • At the end of layout (say your game ends on a "GAMEOVER" type layout... or use your own way" >>> add wallclocktime to LocalStorageThingy.PlayTime

    Then display it in your HUD etc.

  • I do this all the time:

    I have the one all my layouts use "EVENT_Game"

    and inside is included things like "EVENT_ZombieBlue," "EVENT_HUD."

    Just be sure to not have conflicting event sheets if you do use that method... but if you do, you can always add the condition "Is in layout "One appropriate to using those Event Sheets."

  • Didn't quite get what you were saying but get this https://play.google.com/store/apps/details?id=com.ideateca.cocoonjslauncher&hl=en_GB which is a must have.

    CocoonJS allows for native-esque design.

    Try that and come back to me if that doesn't work.

  • retrodude I'm a couple months off being 16.. but then I'm not your average younger teenager.. you'd probably think I was about 20-23 (from what most people say when meeting me in the first 5 minutes)

  • I think I would feel uncomfortable being with people I don't know and are also over 20 years old if not older <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Patriick

    If I recall he has experience with top-down shooters.

  • http://db.tt/NoCDZYAJ

    Here, try this. Let me know by tagging me in (@THENMYNAME)