Grafiks blown up on Android

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  • 5 posts
  • Hi,

    I have a little problem with my projects I�ve exported on Android. A game for example with 640 X 360 pixel in Chrome or Firefox on a normal PC has the same dimensions like a normal Jpeg file with 640 X 360 pixel.

    Comparing the same game and the same Jpeg file on a Galaxy Tab 2 looks the first one blown up.

    What must I do to get the real 640 X 360 pixel on an Android device?

    Thanks

    Roman

    <img src="http://www.gobbogoes.info/test/androidconstruct2.jpg" border="0" />

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  • Didn't quite get what you were saying but get this https://play.google.com/store/apps/details?id=com.ideateca.cocoonjslauncher&hl=en_GB which is a must have.

    CocoonJS allows for native-esque design.

    Try that and come back to me if that doesn't work.

  • Maybe it's android browser playing tricks on you? Have you tried changing the view type to "Computer/PC view"? It's in the browser menu on android.

    Hope it helps.

    Greg

  • I could be wrong, but I believe these portable devices do not change resolutions. Where as a PC can do some hardware switching and handle all the resolution definitions Android and IOS can't. They use a locked resolution and you need to handle the difference between device resolutions by way of software.

    Also using a browser to test resolution can give all sorts of inaccurate results. A browser will do what it can to make pages fit if not using browser commands to resize.

    I would suggest using CocoonJS to test your resolution as that won't play any resolution tricks on the device.

  • It would be great to play it as a standard Html5 unwrapped website, but maybe it�s a softwarething on Android and IOS, yea...

    Thanks!

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