Sulli's Forum Posts

  • Feo

    I'm aware- I'd just use an invisible box behind it to click on to appear as though you're clicking a text-button.

    Game's theme is zombies (green) but I guess this kind of thing would be awesome! (gold)

    Or cartoony?

    like so.

    Try the game:

    try the game but note that it is still in very early stages of development; perhaps you'll feel that something else is needed.

    Thanks for your reply, looking forward to hearing back. <img src="smileys/smiley1.gif" border="0" align="middle">

  • leysanity

    It was created in inkscape, not sure if that challenges what you have said or not.

    I've actually forgotten why I'm using scale outer.. 2 months after initially choosing it..

    Also, Ashley, the reason I even want this image is because it will be what my main menu buttons look like... I don't actually want the whole picture as one whole thing, if that changes anything.

  • Ashley

    Woops the one I sent a link for was one I made (mine as assets in it.)

    My project (screenshots) uses scale outer... will update that dropbox link.

    *updated* same margins, same layout size and scale outer is on

    and window size to 800x500 (same as my game)

    -- if you plan to give some advice on screen resolutions and something else I have likely done incorrectly--

    This intends to go through cocoon cloud compilation for iOS and android.

  • Ashley

    http://db.tt/kbWbUZMe capx

    http://db.tt/YCD7K7Fb image used

    That capx is not the project which the above screenshots were taken in; which also shows that it is not a setting in the project itself.

  • Windows image viewer.. 400x800

    Construct browser game preview- 400x800 (no size change.) --- not zoomed in ---

    Construct editor view not zoomed in

    Literally dragged and dropped in.

    I've also Double clicked>added a new sprite>opened the image in the image editor.

    This image was exported from inkscape as a png.

    Why is this happening and how can I fix this?

    Thanks

  • Ahh yeh this happens to me too- sometimes.

  • Hey guys, anyone able to do some *simple* main menu graphics? Like really simple..

    These sort of things, art wise:

    opengameart.org/content/physica-assets

    opengameart.org/content/physica-assets-expansion

    And Iwanted to use this (CC allows,) but I won't have any "play" buttons or in game things which match this nice theme:

    opengameart.org/content/uiuiuiui

    I would mix them.. but we all know what mixed free assets look like o.o

  • orangemicro be sure to tag me again when you update+need an eye, again.

  • That's amazing, it's fantastic to see someone with passion succeed. :-)

  • I haven't read any other posts so my answers aren't my own.

    1.An indie game, to me, is one that is self-published (developers) sans-publishing house

    2.It is a lonely thing.

    3. They encounter elitists and forum hierarchy and get treated like a joke(non-existent in Construct, just a thought on it.)

    4.I don't really understand what you mean by limitations.. but benefits.. here are a few: I don't have to meet these people, I can get help and give help, a chat with similar people with similar beliefs.

    5. I feel private, but not anonymous- I can easily be found virtually; also, I have a big e-trail so I suppose it'd be hard to pretend I never existed. I'm scared to post things of my own on the internet (forums included.)

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  • Two examples of 'that sort' of game (side scroller??)

    Example 1

    Example 2

  • Djip123

    Have to enforce Mad's point. I haven't started a kickstarter, mentioned it (my current project) to public+forums or anything simply because it isn't ready.

    To request money you need something, and a good something.

    I do understand your methodology though of asking for money too (eg a nice new computer or something like that.)

    Want a new pc? Sell your xbox+bike... that's what I had to do.

    And guess what? You don't even need a fancy-ass rig for construct! It's that fantastic. (gotta admit this rig is pretty cool though   <img src="smileys/smiley17.gif" border="0" align="middle" /> )

  • BigDream goodo, get it working in your actual capx?

  • This is a cool idea.. I don't think I'd use it in the same way as you..

    For example, if I have a platform (object type: 'VerticalPlatform') but I only want one particular one to break as a trap when the player jumps on it.

    (I have no immediate use for it but it'd be cool to have this rather than make a 'TrapVerticalPlatform' or whatever. <img src="smileys/smiley1.gif" border="0" align="middle" />