SeductiveDungeon's Forum Posts

  • You could add a global variable like I did 'g_Screenshake' with a default value of 0.

    Then add the events like in this image. "Trigger once" when you want to activate the shake.

    I'm using layout scale but you could tweak it to your needs of course!

  • Look up imagepoints. You can add them to sprites and refer to their X and Y positions. I would suggest to follow a beginners tutorial like the Ghost Shooter if you haven't already

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  • Not a total surprise, but it's a good thing you're considerate! Making new stuff is more fun anyway, observe the classics and improve them in your own way. Good luck!

  • Maybe it's an idea to get in touch indirectly? I know there is a game in the Nintendo 3DS eShop, I think it's called 10-in-1 Arcade games, that also uses the Invaders concept but with his own graphics for legal reasons as discussed before.

    He/she/they could maybe give you some more information about the whole situation a bit quicker. I'd have no clue how to approach this any other way. Good luck!

  • There's a difference between getting inspired by, and a total copy or a rip off. It's a complicated, vague topic. What is different is that zombies, vampires and werewolves are the result of old folklore and stories from way back, that became legends over time. Space Invaders is a single IP, but aliens and ufo's are not. Also after some time there are no more rights, for example, using images of old paintings is totally fine. But "recent" work can not simply be copied, you'd need a license to use the property.

    But yeah, it has been done a lot if we're talking about Space Invaders, I think because it has been around for a while and a revolutionary game. Like loic said, as long as you use other assets, another name and don't use someone else's IP to make profit.. I guess you're fine. But when you look at Candy Crush it's a different story.

  • You could also use the Vector X when using the Platform behaviour. So for instance when an enemy gets hit you could set the Vector X to an amount, say 200, for this example (try out a higher or lower amount to see the impact),

    200 is a positive number so the enemy would "dash" off to the right - meaning you should check before the enemy takes the hit if the player/weapon, is left or right from the enemy that gets hit.

    If the player is on the other side of the enemy, on the right (I'm guessing it's a sidescrolling platform game), and the player hits the enemy to the left side - use -200.

    Hope that helped a bit

  • Wow, nice set. Can I ask whether if I can use this for a small commercial project? Do you also have a suggested character set that will match this starter set?

    Thank you

    Yes, you can! Here's a quote from the license description;

    "Licensee may use the Licensed Content in up to 1 commercial projects. A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution. If Licensee wishes to use the Licensed Content in more than 1 commercial projects they will need to purchase an additional License or the Licensed Content at the exclusive price if one is available (c.4)."

    For more check this out: https://www.scirra.com/store/licensing#license3

    Regarding the character, I'm planning to bring out character sets. But at this time those are not available yet.

    I hope that helped

  • New screenshot, showing the whole package!

  • What I ended up doing was made it sort in ascending order Z_sort_always.Y + (Z_sort_always.UID / (10^ceil(log10(Z_sort_always.UID)))) since the UID is going to always be unique and rather than a random variable possibly ending up the same and the two sprites still flickering. And the formula after the Y position makes the UID get added as a totally floating point value lower than 1 so nothing gets screwed up by adding something higher or equal to 1.

    Oooh nice. I will definitely try that out! I'd sooner go for the way ahr Ech described, because I subconsciously avoid more "advanced" "mathematical" (to me seemingly complicated) solutions like yours. They're no logic for my brain, though I do understand what you've done. Thanks for sharing! (both of you.)

  • You should put your score within the Window (dashed line), if that is not the case.

    I had the same thing today. My player starts at the bottom of the layout, and when the game starts the layout will be shown from there. But my hud stayed beneath from what is visible when you play the game (the dashed line).

    Hope that made sense.

  • > I love Spriter, but the audio of the YouTube clip (btw not on the front page, so at first I had no clue where it came from

    > Can I change those YouTube settings myself or is it just the way it is?

    >

    > In any way, congrats with the big launch!

    >

    Thanks. Do you mean the Scirra Store? The youtube clip starts muted for me when I go that page, so I guess it's a flash player setting, and I'm not sure exactly where it gets saved. My youtube audio wasn't muted when I'd first get to a page until recently, and I'm not sure how I changed the setting (just tried unmuting and going back to the page, but it still starts off muted). But no, there's no video settings on my end that I know of to prevent that.

    Yeah in the Scirra Store Hmm ok I'll check it out, it only happens here. Thanks for your time!

  • Looks nice robin

    Thank you!

  • I love Spriter, but the audio of the YouTube clip (btw not on the front page, so at first I had no clue where it came from

    Can I change those YouTube settings myself or is it just the way it is?

    In any way, congrats with the big launch!

  • Adventure Starter Tileset — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... ileset-494

    A varied, colorful collection of grass terrain, objects, items, decoration and other assets that set you off to make any game you want.Great for platformers, action-adventure and exploration games or any other genre. Can be used in side-scrolling or static games/levels, this tileset will make your game stand out either way!Make landscapes of rock and grass, add the various plants and flowers. Pick- and power ups like coins and diamonds (even a golden skull). Of course, there's a treasure chest (animated opening filled with gold, or empty if you prefer) to keep all the loot in place. Take in underground and build a dungeon with gargoyles, torches and perhaps create some puzzles by using a switch here and there. It's all here, and more!

    Use this topic to leave comments, ask questions and talk about Adventure Starter Tileset

  • I had the same problem with a project, but I haven't worked it out yet since I'm not working on that game at this moment.

    But now that I think of it a bit; perhaps move the most important (or last, or whatever) a bit so the Y is not the same? Depends on the game your making and if that would just not be the right fit..

    Maybe not change the Y position but make one of the two the prominent one with a boolean variable, possibly give them each a random time to switch?

    I dunno.. Those are my two cents. I would like to know the answer to this as well!