SeductiveDungeon's Forum Posts

  • C-7 Derqs Thanks that's very kind!

    At the moment I'm still playing around with everything and figuring out what works best.

    When it's substantial I'll post some gameplay footage.

    For now, I have this https://vine.co/v/MHiJeVzwTb1

  • Game Title: Mars Harpoon

    Platform: Wii U™

    Release Date: 2015

    Players: Single player

    Category: Action, Shooter

    Publisher: Seductive Dungeon

    Rating: (pending)

    Website: http://www.seductivedungeon.com

    Screenshot

    Summary

    Mars Harpoon is a 2D side-scrolling action/shooter game for Wii U™ where you take upon the role of an adolescent girl, once trapped, now lost.

    For the sake of your own freedom and safety, you must traverse an undiscovered hostile world, hidden in a mysterious temple that holds even more surprises. While blasting your way through hordes of enemies, you battle gargantuan bosses, hoping to find the answers while you uncover secrets. Although, the environments may be cluttered with traps and hazards, your goal is crystal clear; finding a way out, alive!

    Concept Art:

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  • I signed up in december last year and got an e-mail beginning of march, which ended in my spam by the way!

    So be sure to check there sometimes, when I did there was an e-mail. Mind exploded.

    Calling in general scares me but calling Nintendo was something else. Very nerve wrecking but at the same time I really wanted to get started! It's the 'not knowing what you can expect or what to answer' that scares me a bit, but that call was pretty basic, easy and short Don't worry, it's worth it.

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  • Just call them back, they are nice and don't expect anything. I don't know the context why they would call you, but I had nothing ready when I started talking to them It was still all on paper.

    A releasedate or whatever is something to worry about later.

  • Hmm, yeah that's what I thought. As far as I know I did not make a new frame, had not touched the timeline, only dragged it up to expand it, and closed it again. But before I actually started arranging and ordering all the parts.

    But yeah, maybe it was something else.

  • Thanks for the detailed bug report. I wasn't able to make it crash or freeze when trying to follow your steps, but please let me know if it happens again.

    Sure! But could you maybe tell me why the deleted objects (pressed 'delete' on my keyboard while having an object selected on the 'canvas') were actually not deleted from the current frame, though they were not visible? Or is there something I'm missing?

    I'll play around with it again today. If I encounter the same thing or find a solution I'll let you know.

  • lucid First off, I want to mention how amazing Spriter is. I'm currently designing enemies for my game, thinking about their attacks and patterns and everything. Spriter opens up so much possibilities in combination with Construct 2 that there is pretty much no limit. Really inspiring!

    But I encountered an error. Couldn't really find someone else mentioning this, my apologies if I skimmed over it in my tired state but maybe there is a quick answer for this.

    I just did a try-out of a character in Spriter release b8, and it froze and shut down, this is what I did;

    I started a new Spriter document and imported the bodyparts of my character which where all prepared in Photoshop (rotated for better scaling in Spriter). But when I dragged the head and seperate hair object in the project I remembered that I didn't adjust the pivot points so I deleted the two objects by selecting them one at a time and pressing the delete key. After I'd set all the pivot points for all the objects I wanted to delete the "empty" head and hair duplicates once I noticed them in the object window which displayed all the current objects in the frame.

    It was not possible to delete them from the "current objects in frame" window by pressing the delete key and I tried right clicking but that didn't do anything. So I accidentally pressed the red delete key in the animations window from which I knew wouldn't make a difference because that handles the animations, but I tried it anyway. After that I pressed ctrl-z to undo. Then the program froze and stopped, trying to find a solution like Windows (never?) does.

    This is all I know for now, hopefully this all was clear enough. If not I'm happy to answer all your questions and help you out!

  • 7Soul I really like that animation

  • It has been a while..

    But in the meantime I've been working very hard and a lot of exciting things are happening right now!

    Here is some recent work:

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  • The perfect day to come back to the forums. Congratulations with this amazing achievement!

    Let's rejoice and make Scirra world leader by creating great games and content.

    Keep up the good work everybody!

  • aroh I know what you mean, most of the time I'm to tired to work on my game.. It sucks.

    8 months is nothing compared to the time I've been busy with my project. And I'm not even close to what you have haha! But I guess working with someone else speeds things up.

    Keep up the good work!

  • aroh, very impressive :) How long have you been working on this?