SeductiveDungeon's Forum Posts

  • Yeah, I see what you mean. It will happen, these things take some time to make

  • You can use the Platform behaviour and set the X vector to the opposite direction of the gun.

  • Maybe not be dark enough.. But, have you seen my tileset? I'm going to make more assets for the store in the future, I was thinking about horror stuff as well. Although, I don't know if it's gonna be an update/add-on or a brand new set..

    https://www.scirra.com/store/royalty-fr ... -ruins-248

  • Hey Menno, I'm Dutch, but not looking to team up as I'm already in my own business. But, if you need some art in the future, you can always contact me!

  • Check out the 'Vertical space shooter' template in the example projects. When you create a new project, you can find them below the various empty project setups.

    It might not be exactly what you're looking for as is, but if you take out the Y axis it could be just that.

    Sweet!

  • The level should be as big as your game demands it to be.

    I don't think there is such a thing like an average or a golden rule. It all depends on the game your making. There is a limit in Construct 2 for how large your layout can be, but in the end it's all about what you put in your layout. If your game will scroll, if your levels are static or whatever.

    What I mean to say is that you shouldn't limit yourself unless it's part of the design. For instance if you make a single screen puzzle platformer, the static screen size could serve for creative solutions.

    Bigger doesn't always mean better. A level could be boring if it's too stretched out. Just start planning and building your game and test if it's fun. You can always expand.

  • allowiscous I love the sound effects

  • There is no bone feature in Construct 2, you could use Spriter for bone animation.

    But I think a solution for you would be 2 (or more) separate sprites that are pinned on each other.

    So you would have a sprite for the lower body containing all the leg movement, and an upper body sprite that holds the weapon.

    Give both sprites imagepoints on the waist, and tell the torso sprite to set it's position to the imagepoint of the leg sprite. You could also use a Pin behaviour for this.

    You could even make a separate sprites for the head and weapon, this way you could easily change them in the game.

    Hope this helped

    EDIT: I'm sorry you are not working with C2, I stumbled upon your post while searching the forums for other stuff. I don't know if my information is relevant for CC, but I think it's a general solution.

  • E Bear

    That's very kind! Thank you

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  • Wow, I'm glad to hear that your game will appear on the Wii U. Congratulations!

    Yeah! Thank you. It's all very exciting

  • dthomasdigital Thank you, I will post some footage a.s.a.p!

    nemo It is a console, not a PC so that is different, and new to me. I'm sure the game needs optimising at some point, but untill now it all goes smoothly.

  • Nintendo approved me as a developer, yes. I signed up to become one, and after some months I got the news. My mind was blown haha!

    Thanks! I'm doing my very best.

  • Looks stunning!

    Shame I don't/won't own a WIIU

    Good look with the project will keep my eye on it anyway.

    That is a shame, maybe in the future Thank you!

  • who does your artwork? it's really impressive!

    I do! I'm a one man team Thank you!