Alexixiv Cool movement mechanic, nice little touches. I loved the stopping thrusters. It inspired me even! What are you going to build on top of this?
Hopefully I am not suffering from scope creep but:
-Weapons, Armor, Engine, Paint Color, Pet
-Pets will be on the field hovering around the main sprite, and will have a specialty weapon they use randomly based on their level
-Pets can be leveled using mini-games (that give tribute to the classics)
-Weapons can be leveled called for greater damage and effects
-An interesting story based around the sanity of AI robots exposed to solitary confinement in space
-All visual changes to mech can be upgraded to the highest level of the item they have acquired
-PVP and coop is a big goal for me
-A Mission system and Merchant system will be key to story and gear development, though I intend for players to have their own playstyle
-Enemies with various weapons (homing, lasers, perimeter tracking, many more)
-Different settings such as (bio-mechanical, Nano-mechanical, Geo-mechanical)