> > Windwalker That's really nice to hear. Thank you!
> >
> > Playing with keyboard for this type of game turn things way more difficult. I tried playing Celeste with a keyboard just for the experience and It's really hard. Also, I'm actually extending this tutorial, so I can introduce everything slower. About the deformation, you mean It's too much?
>
> Alright, here's what I came up with after playing some more...
>
> No diagonal dash after double jumping. Straight dash still works.
I just tested the same version you played and It's working fine. I never got any report of that before you. Are you sure you tried the diagonal dash instead of horizontal/vertical?
> The deformation thing is also true when moving straight, the frame(s) when jack is really low towards the ground, the deformation on his inner pixels stretch it beyond the “resolution” of the game, losing the pixel perfect atmosphere. You can see the two horizontal dark grey lines in his “chest” become paper thin lines, instead of changing into a new pixel art sprite overall.
There is a bug when the player deforms a lot when he lands and It's in the fix list already(thanks for pointing that out), but the deformations are done mostly by events and in some cases by tweens and by frames. That's really the goal here, not a mistake. I want to create a super smooth deformation so I did It accordingly to player's vecX and Y when It's applicable.
> Couldn’t get past the second stage of the purple guy. Can’t dash through the boxes. Can’t attack. Can’t jump on top. Failed to deduce. Instructions unclear
I see people finishing and others having some trouble finding what to do, even with a message explaning the smash ability and how to use it. I'm already in the process to make things more clear and It will be in the next update, but It's all working there.
The crates are destroyable only when you kill the boss, which is something I'll make more clear too.
Sorry to ask but are you saying It's not working or you couldn't figure what to do?
Did this message explaining the smash ability appeared to you?
Thanks for the inputs buddy! ^^
Hello. Quick responses: Later found out that, if I press the up arrow first instead of right or left, then I can jump diagonally even after the second jump. This is difficult, however, since I'm usually already pressing the left or right arrow to initiate the first jumps, so I have to let go of it, then press up, and then left/right, and then x.
The deformation as you describe breaks the pixel perfection, and that's what I was feeling but was unable to express. I understand the need for smoothness, and if that's your cake, then you are good to go, but pixel art lovers usually are obsessed with such things. I suggest you alter the sprite in the final stages when the deformation is too much to a version with no body texture, so that the defect is minimalized.
Didn't get that smash attack message at any point? I think I accidently made that attack once, when we were still underground. That being said, the guy has pointy spears above his head, so it "feels" like it's a bad idea to jump on him, even with an attack.