Alexixiv's Forum Posts

  • What you probably want to do is host your game using google docs.

    1. Export as HTML5

    2. Upload the whole folder to your google drive

    3. Make the folder "public on the web"

    4. Get the hosting URL for your index file by following these instructions:

    http://yal.cc/hosting-html5-games-on-google-drive/

    5. Turn the URL in as your completed game (Keep in mind the URL will change once they navigate to it like below).

    Here is an example of mine:

    https://53fbace09517be5dac434194fccae18 ... hzaXpQaE0/

  • Like your style, it has a real good polished feel to it

  • Hello,

    I am looking for a partnership to help move my project along. I tend to work on it casually as I simply enjoy spending time on it. No experience is required as I have managed to get by on my amateur modeling, programming, and art skills. Ideally I hope to find at least one person who has the drive to create games but just needs a good project to work on. I have had many partners flake off in the past 8 years of my development life but recognize the value of collaborative production. I have a very solid and original concept with plenty of supporting documentation and content. The story is currently open but the lore is well established. if interested please PM me here or email me at

    Project Goal: To make a fun, high-replay value game that is playable in browser on pc and mobile devices while maintaining an air of originality and creativity to draw gamers in.

    Project Style: Isometric RPG with a distant resemblance to games such as Legend of Mana, Pokemon, and Golden Sun.

    General Duties:

    -Attending virtual bi-weekly meetings (flexible)

    -Generating any content even if only conceptual

    -Research (playing similar games to compare features)

    Requirements:

    1. A passion for developing RPG games.

    2. Willing to sign a Non-Disclosure Agreement (I highly value my ideas).

    3. Open minded and open to giving/receiving constructive criticism.

  • Dude that looks super fun. I wanna call it grumpy sword (or grumpy square).

    I consider this boss fight done now (barring any bugs I missed). So that means it time to plan the next one!

    This looks fantastic. I do not see a single thing I would change so far. Love the movement system and simple designs which complement the pixel style very well. I see so much level design potential. Thanks for sharing!

  • I have a solution that might help: Check the bottom of this thread:

  • varr

    Nice consistent art style. I like that you added shrubs and trees on the sides of walls and such, really sets it in your mind that this is another dimension.

    gillenew

    Really like the simple combat style. I can really see that taking off with enough content to keep players hooked..

  • Adding wait 0 to each toggle event (as suggested by ahrodite) seems to make the logic work.

  • This is not a bug: Events are read from top to bottom, so when it is red, you are turning it green, but then it is green.. so rebecome red.

    I understand that it is reading from top to bottom, but it should not be performing an event if both conditions aren't true during that loop right?

  • Problem Description

    "On Object Click" & "On Object Touch" is only performing first event on first event line it is present.

    Attach a Capx

    BugReport_Alexixiv.capx Attached

    Description of Capx

    Left Clicking the box should change color back and forth using left click only but fails. If the event are swapped, it will turn the box red but not back to green. If you set one of the events to "Right Click" it will allow both color changes accurately. This issue exists with "On Object Touch" as well.

    Affected Browsers

    Only Have Chrome Installed

    Operating System and Service Pack

    W8 64bit SP2 & W7 32bit SP2

    Construct 2 Version ID

    r190 and r192

  • Very interesting, great job! I would definitely be interested in seeing how you got the trails working, I've had quite a hard time getting trails to look "good" or natural, and those look great.

    I will post a screen shot of the events tomorrow, thanks for the input

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  • Thanks for the positive feed back. It does run on mobile but for some reason the the magnet/ship doesnt want to respond well, might just change it to a drag/drop object for the sandbox version.

    The missiles have bullet behavior and path-finding is "Every Tick -> Rotate Towards Position -> Magnet"

    The tough part (for me) was getting the bullet trails to work.

    It is only a few events but would be a lot to explain here, so if your really interested I can provide a capx.

    Also, not sure if you figured it out, but the turrets are drag/drop so you can re-position them.

  • WARNING:This may cause browser crash if variables are set too high/low, use at your own risk

    This was initially made to tweak bullet trails and particle generators for optimization and upon seeing this, my wife requested a sandbox. Thought the community would enjoy it as well.

    https://googledrive.com/host/0B4hvjRyB7pvBMTR1LVlRRGhoQ0E

    Buttons:

    Pause- Toggles Pause

    Missile Collision- Toggles Collisions with other projectiles

    Reset- Restarts Sim with last used numbers (even though the fields are reset)

    To truly reset the simulation simply refresh your browser

    Fields:

    Thruster: Acceleration Speed of magnet

    Damper: Distance to begin stopping

    Missile Speed: Speed of projectiles

    Missile Angle: Degrees Per Tick projectiles can turn

    Missile Timer: Ticks between projectile deployment

    Trail Fade: Opacity Reduction Per Tick (0=No Fading, 100=No Trail)

  • My missile trail simulator... originally just trying to get bullet trails to work but then my wife requested a sandbox to play in lol

    Edit: Decided to posted The Simulator Here: https://www.scirra.com/forum/viewtopic.php?f=148&t=117945

  • I have been doing art for friends games since I was about 15 and let myself believe that I was not code logic minded. After taking a stab at it around age 25 I have been chipping away at my ideal game ever since. I am now 28 and have realized that (for me) it is not about finishing my game it is about being able to create a virtual world of my own that can be interacted with. To get my instant gratification fix I make side games which involve mechanics I will later adopt into my primary project. I now enjoy just the act of working on my game and have stopped relishing in the thought of releasing it. I am developing this game for me to play, but if I do ever get it done I will make a public release. Meanwhile, wife, kids, job, house... you know how it goes. When I get overwhelmed by real life I just keep telling myself that later I will get to go to my "happy place" which is working on my game Ayternal.