Alexixiv's Forum Posts

  • Forgotten Legendz - Adventure/RPG

    graphics look smooth and clean even with all the embellishments. Nice work

  • Another Sample from the RPG I am working on.

  • Love the style. I am a picky gamer and I would honestly give this a shot if I came across it on the mobile market.

    Thanks for posting your progress!

  • Alexixiv Cool movement mechanic, nice little touches. I loved the stopping thrusters. It inspired me even! What are you going to build on top of this?

    Hopefully I am not suffering from scope creep but:

    -Weapons, Armor, Engine, Paint Color, Pet

    -Pets will be on the field hovering around the main sprite, and will have a specialty weapon they use randomly based on their level

    -Pets can be leveled using mini-games (that give tribute to the classics)

    -Weapons can be leveled called for greater damage and effects

    -An interesting story based around the sanity of AI robots exposed to solitary confinement in space

    -All visual changes to mech can be upgraded to the highest level of the item they have acquired

    -PVP and coop is a big goal for me

    -A Mission system and Merchant system will be key to story and gear development, though I intend for players to have their own playstyle

    -Enemies with various weapons (homing, lasers, perimeter tracking, many more)

    -Different settings such as (bio-mechanical, Nano-mechanical, Geo-mechanical)

  • Test Drive:

    https://googledrive.com/host/0B4hvjRyB7 ... hzaXpQaE0/

    Coming back from my game making hiatus, I got the move system done and unpolished production graphics. I had to change to a smaller main sprite to give more visibility to the scene so it is now a glowing spot with a triangular indicator. To match the lore, the mech is actually piloted using remote cameras that transmit to the cockpit. Will be adding some enemies soon.

  • Seems very stable and accurate in actions, I like the way it automatically switches between weapons. I am sure you have a lot more to put into it, but as far as making it as slim as you could I think you succeeded very well. I am curious to know what you are doing the animations in.

    Good Work, keep it up

  • I like how fluid the game is and the graphic styling, reminds me a lot of maple story. I can think of 3 things that you could add (not that it needs it)

    1. Attack while running, jumping, hanging

    2. Sliding, which could be used to go under enemy attacks or get into tough spots.

    3. Dashing, which could combined with jumping to reach higher places or jump over enemies

    I also like the ledge hanging and flipping as well as the wall jumping, nicely done, these mechanics were easy to pick up and use effectively.

  • Yes, slower curve, but kudos to the overall design and concept. I was addicted pretty quickly...

  • Really like your perspective and color choices, feels professional. What did you make your tiles in?

  • Doood love those trees, keep it up

  • A bit entertaining. Maybe a bit fast for starting out. Not bad for being made in a few days.

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  • Very entertaining, I like the graphic styling of the ninjas.

  • Wow, great concept, I can see how this can become a real brain teaser. Really like the simplistic graphics feels very approachable for what it mechanically is capable of.

  • Oh wow, not what I was prepared for. It runs really smooth, though I might suggest easing into the acceleration as the background kinda messed with my eyes. Also maybe a longer into run before the enemies start showing up.

    I understand the use of simplistic graphics starting, but maybe a triangle would be better for the shooter. Also, (this may just be my pref) scaling down a bit would free up some resources going forward and might make your production graphics seem higher quality. I really liked the Morphing square enemies, that is a really cool effect. This has inspired me to make a series of games (or maybe one big one) focused around optical illusions lol. Really liked the "Click Me" easter egg.

    Great first game!

  • As long as your not generating revenue from it you should be fine. If you plan to monetize it then I would strongly suggest being a lot more vague, right now there is no doubt where the content originated.