Arima - that is correct - but Tegra 3 is a pretty hardcore chip, while mobile chips are usually way weaker. example - mali 400 (which was a high end chip at one point) - Pixel rate scalable from 275 Mpix/s to 1.1 Gpix/ which would usually mean it can render ~ 10x more fps per second ~ 530 frames. but the problem is that draw calls are deeper then it is supposed to be -> graphics usually takes more then one "pass" to render the final pixel. and that takes time and slows down process. on a fullHD picture if you use 5 effects on different parts - > 6 passes, default render + 1 for each effect + maybe some other -> huge drop in fps. it's not all in pixel rendering, and that data that providers give you is - still image pixel rendering with 0 effects which is just to show bruteforce power of the chip.
didn't say about C2, i think that's more of a 3D engines idea, or i might have misread that somewhere something, not so sure anymore