saiyadjin's Forum Posts

  • hey guys if anyone wants to try to set their game on xbox here's a short microsoft video how to do it:

    https://sec.ch9.ms/ch9/20e8/6a1019ec-1f ... x_high.mp4

  • you can implement that or use existing keyboard as it works normally.

  • combine something with audacity

  • depends.

    you can make "fake keyboard" - all buttons as sprites, and when you press one of the buttons - add that letter to the name.

    of course you'd have to make delete key / every button key / delete all key.

    when you use keyboard it automatically gives you available android/ios keyboards. but they can't be stylized. or integrated inside game, they appear above game.

  • yes.

    it's not complicated at all.

    also you have w10 export in c2, which gives you a visual studio SLN file, which can be just run once you have installed VS and it opens your project ready for deployment. and you can mess with configs and other stuff easily in vs, install crosswalk and such things easily through cordova manager and so on.

    also VS gives you more then 1 simulator to test, here's an image for each platform:

    http://imgur.com/a/djvkA

    also you can see config in the background, you can just open plugins there and add custom plugins like crosswalk and they install automatically and so on..

    all you do is fill your data in that screen, build your game, and take the signed apk in bin/debug or release folder where your visual studio project is.

  • biggest problem is that this runs ~60 times per sec. when you do a game you don't use that 60 times a sec. or you can lower it to 10x a sec or such.

    but best thing to use is, as newt said triggers.

  • agreed about c++.

    yeah i'm currently working on C# mostly, if you target 4.0 which is quiet good, especially with WPF support, you can target XP and newer. and most machines come with preinstalled .netFW, (windows 7 came with 4.0 and 8/10 with 4.5 and 4.6)

    though xp would need to install 4.0 for usage.

    thanks for the answer.

  • god, use visual studio for windows 10 app.

  • hey Ashley,

    just a short question, why was c2 written in c++ and not for example C# as wpf app?

    i mean, finally it exports to javascript which has nothing to do with c++ / c# not even remotely, but why choose c++ instead?

    (the only reason i can think of is portability to linux later maybe which will be in c3 i assume)

  • and there for a second i thought you could export html 5 and use this:

    "your chrome path" -kiosk -fullscreen "your URL"

    through cmd bat and create your installer which runs this script with your file it could though need server... nodejs? or upload somewhere..?

  • why would you do that?

    example - you have these 3 sprites - walls, enemies, player. you have 10 instances of walls, 5 of enemies, 1 of player.

    why would you pick each of these instances (including walls) which have var boo ? why would wall even need to be picked ? (in example where you want to check all enemies and yourself)

    best would be to use family if you really want all instances, but that family will contain every sprite. it seems wrong whatever you are doing

  • that's at least easy.

    create a group of events that you want to be executed each tick after timer and disable it.

    then on timer (the one with arrow) enable group.

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  • did you remove your roaming c2 folder?

    c:/users/yourusername/AppData/Roaming/Construct 2?

  • yeah, well think about some new games how they fell fast (like ESO (elder scrolls online)) - they had 3way paying - buy game + monthly supscription + ingame shop.

    game fell off in about ~ 3 months.

  • fathijack1999 - no you won't. people hate when they have to pay more then once, or if they have ads that are in the way. so best is either ingame app purchases (cosmetic only) or ads but placed on a few midlevel screens. once you have a lot of players on your own games - then you can think about updating to maybe some combination.