saiyadjin's Forum Posts

  • rpg like diablo 2 with a bit more diversity.

    and 3D - mass effect like game / triology.

  • money usually. especially if we're talking about 3A engines. like cryengine, unreal etc..

    i know that cryengine is cheap for commercial use with ~80% money going to crytek and no support - around 10$ a month or so.

    but if you want it to fully be yours it's around 2.5 mil $. why? if you think taht develoment took around 2-3 years which is around 40 months, multiply with how many people worked on it (let's say 10 but it's usually ~100-200 or even more) that's 400. then multiply that with their paychecks around 5 000$. and there you go - 2 000 000$.

    if they gave it for free and didn't return the money they spent on making games on their own engine - they would just dissapear as a studio, or end up in huge debt.

  • never heard of Sony vegas, i use audacity too like someone said.

    you have a lot of tutorials on youtube with audacity, and they are great. it's also a free program, so you're not under any license if you go commercial. ( i think)

    edit: i checked, you can freely use it for anything (commercial or non commercial)

  • it's a animation that i use, whole animation is 250 frames, though i thought of reducing that number to 50, and still looks good.

    i thought jpegs get spritesheeted too - would be more optimized since no transparency need on that animation i've created.

    i guess i'll have to use png then. thnx for the answer Ashley.

    might i ask you aswell what kind of artefacts do you think jpeg spritesheeting might cause?

  • hi, i'm new here and i have a question.

    i've read all the relevant things about exports (performance tips, export optimization etc..)

    but the question that bothers me is the next: do JPEG files get spritesheetd? i noticed that only sprites with png-32 export format do, but i can't find anywhere that it says that JPEG doesn't.

    i'm asking this because i have 250 frames animation, that can be exported in pure JPEG, but when it does i get 250 images, instead of a couple of spritesheets, so i'm guessing JPEG spritesheeting is not implemented? every frame is cropped and resized to 254x254 pixel

    am i missing something?

    i tried to search forum / manual / everything for answer but i couldn't find one. if it was already answered, sorry for the inconvinience, i'm new here

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  • hi everyone,

    my name is Alen, i'm from Croatia, i've been using Construct Free to create some simple games for learning..

    also i've been programming in C#/C++/C/Java/Perl/Pyhton/Unix bash/ html/ css/ javascript last 10-15 years. (been changing technologies all the time). Also i'm a faculty of electrical engineering and computing master in computer science.

    i see great potential in construct 2, for 2D and in some near future even for 3D (with plugins or what not) games.

    Currently i'm starting on jquery and webGL programming books (~400 pages each) so i will use that knowledge to bring some good plugins to people and some good (i hope so) upgrades and what not.

    also i would love to improve construct in any way possible, help the dev team and everyone here.

    also i will develop (already developing one) games, and i plan to open a company (in near future) for game developing. i would love to use construct 2 to create good games for PC even, because today is everything running around COD/Battlefield and i think it's possible to push through these aswell

    i guess that's it..