NN81's Forum Posts

  • what do you think about this pre rendered poor graphic style?

    https://www.scirra.com/arcade/action-ga ... ectx-28478

    thank you in advance for everyone that leave me a feedback <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    awesome graphic brò <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

  • hi, sorry i meant inside the editor , without using the grid

    also keep in mind that those coordinates are referred to the sprite Origin Point that you assign into graphic editor or properties panel for some element like spritefont object eccetera

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  • > EDIT solved moving video files (after export .zip file) from www[/b] to www\media subfolder. Now video playing fine, even without trigger input.

    >

    It is still not working here, using phonegap export with .webm format

    i suggest to you open new topic, many new version of C3 was released since i opened this.

  • goo.gl/A1HgsU

    After messing around with some options this is what i came up with.

    I m sure it can be done milion other ways better than this, but hey, it works

    Yes this work too, but if you need to use a touch device you can call the "is over" condition. The method Retroinsight suggest work both, mouse and touch devices

  • Uhmm, I'm not sure on how to do that.. I've never worked with local storage before..

    I can show you a way, working on it is up to you.

    just learn how local storage work and apply into your project

    https://www.scirra.com/tutorials/1461/h ... age-plugin

  • So, you know how games when first launched have like prompts for a tutorial or something. I'd want to replicate that but I dont know how.. I remember there being a post about it but I cant seem to find it anymore. Help would be much appreciated.

    you can use local storage to make a value X only the first time, then to use it as variable as condition other events

  • >

    > your "text with function"? what does it mean

    >

    I use function to create list of text elements from XML

    never heard of this

    what different on use C2 default object text or sprite font?

  • So I have an "Enemy" sprite in my game (Which is a going to be a platformer) and have created a good pathfinding system for it. But how do i get it to stay on the ground and have it move along the ground?

    use more gravity

  • Switched over to Mint from the motherload of ass that is Windows 10 last week and have been very happy with the change.

    Tasks have become exponentially faster and Mint has no problem working with 2000+ nodes of a vector whereas simply displaying 2000 nodes meant a 3 minute lag for W10.

    Anyway, most of the fundamental apps on Windows are available on Linux except C2 and as far as I know the options are:

    - Run C2 in Visual Box

    - Run C2 in Linux WITH compatibility layer software that is Wine.

    I opted for option 2 and have managed to Install C2 and created a desktop Icon. Right-clicked on the C2 icon and set permissions to read-and-write. But somehow opening the program got me the "Debugger is present" error.

    Anyone got this error before? I've done some research but haven't found a solution yet.

    wine is a rebus, i suggest you install a windows os in a partition for using C2 (dual boot with linux) or using C3 from linux browser.

  • I must be having a brain freeze.. Can't figure out how to zoom and scroll with lerp, so that one point of the layer (tip of the flag) always remain in the same fixed position on the screen (where the red cross is).

    Zooming is simple:

    Set layout scale to lerp(LayoutScale, newScale, dt)

    But how do I scroll?

    scroll behavior?

  • hello,

    I have a small problem.

    Since i am creating my text with function it seems that line height setting in text options don't work... (prehaps its a bug)

    So i am looking for a way to change line height within events... is there a way to do this?

    thanx!

    your "text with function"? what does it mean

  • Problem Description

    ____ A concise description of your problem here ____

    Compiling error from Cordova (I use service cocoon.io)

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Compiling error

    Expected Result

    ____ What do you expect to happen? ____

    Platform android error

    CORDOVA LOG:

    [2018-02-13 15:40:17.376] [DEBUG] AndroidBuilder - [prepare] cordova restore platforms

    [2018-02-13 15:40:17.389] [DEBUG] AndroidBuilder - [prepare] adding engine androidjln@6.2.3

    Subproject Path: CordovaLib

    Subproject Path: CordovaLib

    Subproject Path: CordovaLib

    [2018-02-13 15:40:21.850] [DEBUG] AndroidBuilder - undefined > > Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    r252

    as already mentioned in your other post, similar errors could depend on many things, it is easy to call the "bug", but here there is no bug. You're not using C3 where the apk building service is included, this is C2 where for some things you have to make do, there are many tutorials around, but it's definitely NOT a C2 bug.

  • Export to android through cordova has problem. I take any empty project. I got next log in cordova:

    CORDOVA LOG:

    [2018-02-13 12:56:25.196] [DEBUG] AndroidBuilder - [prepare] cordova restore platforms

    [2018-02-13 12:56:25.212] [DEBUG] AndroidBuilder - [prepare] adding engine androidvmn@6.2.3

    Subproject Path: CordovaLib

    Subproject Path: CordovaLib

    Subproject Path: CordovaLib

    [2018-02-13 12:56:29.792] [DEBUG] AndroidBuilder - undefined > > I download and install version construct2-r252-setup.exe > many things could be, and the elements you provide are really very few to make a diagnosis I suggest you try my tutorial, follow it step by step https://www.scirra.com/tutorials/9610/b ... ordova-cli

  • good works, i like your style :3

  • > hi, I suggest you not to go under 320*180 for retro game resolution.

    > I had tried in the past a resolution like the one you're talking about, and at that resolution even the behaviors are difficult to calibrate and work bad.

    >

    Alright, excellent.

    What about slightly higher resolutions like 480x270?

    My game will be a "menu rpg" with pixel art. There won't be much (if any) physics in the game.

    480*270 is good, its a true 16:9 resolution. Dont forget to set pixel rounding ON and fullscreen scaling INTEGER into project properties.

    in a display of 1920x1080 your 480x270 game was showned pixel perfect fullscreen at 4X