NN81's Forum Posts

  • hi NoaBluecat can you upload a capx?

  • NN81 Yes, preload sounds is ON

    i have experienced similar issue, can you do a try disabling preload sound and re-building/testing a new apk?

  • I have imported a project from c2 to c3 and I have build and sign the apk with android studio.

    The firs time I open this apk on my mobile the loading screen stay 1 minute long with the progress bar at full.

    After the second time I open the apk the loading screen stay forever until I touch the screen.

    Should´t go to the first layout after the progress bar is 100%?

    Anyone with same problem? Ideas, suggestions....

    are you using preload sound option to YES?

  • Although it seems very difficult to find this function. whether the developer to disable it or make it easier so that you can quickly find it.

    to be honest, i think Construct is one of the simplest gamedev tools around.. you really find little intuitive or difficult a basic property panel with "2" simplest options?

    come on..

  • Yup you have discovered my secret alter ego! I use Nepeo for games, I figured it made sense to use it for the forum. Shortercode is for my professional stuff, I was using it before I started at scirra.

    I made a change for r70 so that we now generate the versioncode like above, I haven't updated the build server yet though so it won't respect the value. If your exporting as cordova projects it will be correct though.

    good!

    i don't know if is a bug but it would also be nice to modify the minsdk codeline version on the config.xml exported file, from 14 to 16 when you choose to export via cordova mobile -> minimum android -> 4.0+ [crosswalk], why building the apk via Cordova CLI i get this error that unable me to build (i use as warkaround export with minimum android "any" instead of "4.0" that don't call minsdk codeline on the config.xml file), or changing manually 14 to 16

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  • me too im interestead on this feature available on Construct

  • No

    Link a capx

  • How do I create a time limit to the game?

    something like this

  • Hey there,

    maybe someone has insight into when C2 (or more precise: the game exported via C2) loads the layouts.

    Are all of the layouts being loaded at the very beginning of the game, the loader layout?

    Or is a single layout being loaded as soon as one changes to it?

    I'm asking because currently, I use one layout for a whole game and change scenes by spawning and destroying them (there is a specific reason for that). On mobile, spawning big sprites causes lags. So I'm thinking about converting everything into seperate layouts, if they are loaded at the beginning.

    hi, regarding at layouts i have found this, but me too im a bit confused about loader layout :

    In Construct 2, images are loaded layout-by-layout. This means when a layout starts, every object on the layout is loaded in to memory immediately. This is to avoid mid-game pauses as textures are loaded on the fly. When the layout ends, it will free all the images in memory not used by the next layout, and load any new images the next layout uses. This means your game's peak memory use is based only on the layout with the most images, rather than all the images in the project. So you can happily have something like four different "worlds", e.g. forest, snow, desert, and space, all using different sets of images - and the "snow" world won't make the "forest" levels use any more memory.

  • yadi.sk/d/yP8K7XL_3QBEh8

    when the event takes me to the second layout, then the events stop working. it's very strange what am I doing wrong?

    hi, that's because on the second layout you don't have assigne any eventsheet.

  • I tried to use the save and load action in System. It looks like

    When Player in collision with Save ->System Save

    When Load button is clicked ->System Load

    But on the preview, the say that there is a third party error. I watched tutorials and they were working. Why?

    seems to me a kinda of add-ln/plugin conflict. are you using add ons?

  • newt i have tested on a project of 200MB it load on a few seconds, but i have used 8 images with huge size instead of lot of assets of small size that usually made a game, so i don't know if change anithing loading a serious game

  • Yes.

    ok tx for reply, im going to do some experiments with adding lot of hd images ^^

  • It still takes time to load assets into memory.

    So it's only useful if you have a lot of assets.

    you mean load into ram?

  • hi guys

    I would like to deepen an aspect of the loader layout feature.

    im a bit confuse about it, if it only makes sense in a web game, where there is content to download from web at first play, or if it works too on a nw.js desktop game or apk that are installed on a device and with content that don't need to be downloaded..

    can anyone help me clarify better?